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Title: Ys SEVEN
Genre: Action, RPG
Developer:
Nihon Falcom
Publisher:
XSEED Games, Marvelous USA, Inc.
Franchise:
Ys
Release Date: 30 Aug, 2017
Minimum:
English,Japanese
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This is my first Ys game and I have to say that it was a really enjoyable experience. I was first introduced to Falcom games through their incredible Legend of Heroes games and I have always been curious of the Ys franchise for the past couple of years. I figured it was time to stop pondering and take the plunge into Ys Seven, their first 3d Ys title.
All in all, this game screams Falcom storytelling and action, which is a fantastic thing to behold. It took some time to get used to how the game works since I have been so used to the turn based combat of the Trails series, but once I got the hang of it, it became really fun to play.
Pros:
Excellent, fast paced combat.
Good story that draws you in over time.
Fun characters with interesting and funny dialogue.
Plenty of combat Skills that offer variaty of ways to fight.
Good soundtrack, but not even close to the quality of the Kiseki series of soundtracks.
Cons:
A lot of grinding to get everything.
Some environments were annoying to traverse, until you get the item that stops the issue.
In general, this game does many things right and I am eagerly waiting for Ys 8: Lacrimosa of Dana to make its debut onto PC soon, despite XSEED Games not being the ones helming the game. After playing Ys 7, I may consider going back to play the past Ys titles. I definitely recommend Ys 7 to be experienced by those who are: fans of the Falcom games, enjoy fast paced combat, or enjoy a good story, despite the grinding that is most definitely going to occur from the start.
Hope you all enjoy this game as much as I have!. For fans of the Ys games that have been on steam:
If you want more of the same, this game is not for you. The only redeeming quality about this game is the soundtrack. Everything I've came across from the Falcom sound team has been nothing short of stellar. If anything buy the soundtrack, read a story synopsis if you want, and move on.
Tl;dr the combat in this game is an embarrassment to it's predecessors.
I had hoped that this game offered a fresh, modern take on the Ys combat feel, but they made a game that I don't feel should belong in the Ys line of games. They only added variance and artificial difficulty through their poorly implemented combat system, exceedingly poor combat AI, and the nightmare of a game experience when these completely separate things with little cohesion get stuck together. They added a blocking system to Ys 7 that the tutorial doesn't even tell you about, I only figured out about it when I died to the first boss a few times and I looked into my button settings for a jump command, which they took out in favor of a dash command that you'll be spamming just to avoid walking at a snails pace literally everywhere. When I looked for a tutorial of the third boss there were people that at that point in the game didn't even know that blocking was a mechanic.
Specifics on the combat system:
They basically added rock paper scissors to the game with Slash/Impact/Pierce damage. In the game, Adol with his sword is Slashing, Dogi is Impact damage with his fists, and so on. Now alone this system is fresh, added complexity to a wonderful game series. Almost every cluster of enemies is varied, so it rewards you for switching between who you're piloting.
Right from the get go you have access to an ability for each character, even as you unlock different abilities for characters, they're all only able to be used in combat, none of them seem to give invincibility frames, and the abilities are the only shared command on the entire control scheme, if you use an ability as Adol, the rest of your party will follow with their ability that they have bound to that button/key. From the get go I absolutely hated this, and actually purposefully bound the first abilities that I got on Adol/Dogi to different buttons so that I could micromanage more and not worry about the AI missing the ability, however this approach ended up becoming cumbersome when Adol and Dogi got second abilities that I had to bind to my two remaining buttons for ability use, and my control scheme for the abilities became completely invalidated when a third character was introduced.
The final nail in the coffin is the AI that pilots the other characters in your party during combat. There is personalization (that ultimately has to be changed if you want to try to do things optimally). These settings are having them Gang up on targets with you, having them Split up, and having them attack the Weakest target. This personalization doesn't mean much, because the AI still follows the same flow chart and will behave inconsistently no matter what setting they're on. While on Gang they'll split up almost every time they get the chance because they calculate a weaker target than the one you're attacking, because they'll get bored and assume they have to restart the fight during the wind down animation of your right click combo even if the enemy unit hasn't entered combat yet, and even if they are two screens distance away from Adol. (literally they will aggro to things outside of their tether, and will snap back to you only to try running at them agian) while on split they'll calculate that you're done fighting because of the inactivity during Adols or Dogi's right click wind down animation, and dash directly towards you and then recalculate quickly to just attack whatever you're right on top of. On weakest target, they'll almost always split, because they register equally weak targets, and due to part of the flowchart seeming to be splitting up when possible, they will do that at random, consequently leaving it to random if they're even using the correct type of damage on the correct type of target. Often times there is a solution that would have them all dealing bonus dps, but they all randomly decide to attack the wrong type and they stay that way until you switch characters, making the AI think that you're out of combat, making them jump directly on top of you, only to realize that there are enemies around, so they'll aggro randomly again. This sort of thing also happens when you have the AI set to Split, or they'll do it when they split when you're set to Gang.
add mid combat looting to this, when you fight one thing and kill it, your AI's will exit combat and pick up the loot for you, but in extended fights they'll whip around all over the place not killing anything properly, leaving ample time for the loot to disappear, leaving you to focus on a single target and hope your AI will help, then pick up the loot yourself as your ally AI recalculates to try to fight more enemies, then you have to properly dps something else, and pick up the loot while your ally AI recalculates separately to try to fight something else/ other things, rinse and repeat through every encounter in every area.. It's an Ys game. Here are the rules for Ys games:
1. All of the characters are annoying. Not the most annoying you've ever seen, but realism in character action and dialogue was not ever a point of focus for this series. You run into stupid♥♥♥♥♥♥like, "Hey, are you guys leaving town? I'm coming with you and there's nothing you can do about it! You better keep up or I'll leave you behind!" or "You have a letter from the king? Lemme see!" then the person proceeding to take it and run away for literally no reason. Nobody is a *person* in this game. They're obvious caricatures of tropes used to plod the story along, which is itself just a vehicle to allow you to beat things up in various locales. If you can accept that from the beginning, it'll help you endure the experience of it.
2. No Ys game will ever be better than Ys Origins. I've played them all, and every time I'm like "Maybe this time it'll be better than Ys Origins" - no. No it will not be. It won't ever be. Accept this and move on.
If you can tolerate those two recurring shticks, then you can enjoy this game. The combat is solid enough. If I had to give it a score, I'd give it a
6/10. Finally Ys SEVEN arrived to steam!
I always like the Ys series,
Pros :
- easy to control and easy to play.
- amazing soundtrack.
- great story.
- great graphic.
Cons :
- Max resolution they have is 1920x1080. (I think they are working on it because this game is develop for PSP first with 480x272 resolution).
Every series I play, always improves from the graphics side.
In this month they will launch Ys VIII: Lacrimosa of DANA. when I see the trailer, a lot of changes from the graphics. I think everything will be 3d and same battle system.
Ys VIII: Lacrimosa of DANA will be available on 13 september 2017, so this is a good chance to waiting while buy and finishing Ys SEVEN :). This series went the wrong with this entry.
They got rid of the platforming, so you can only dodge.
The Rock-Paper-Scissor mechanic is annoying.
The having a party is annoying. And nothing really special. Just one note. No reason to be really part of the game beyond NPC and story interactions.
The grind is a pain in the♥♥♥♥♥ So many different currencies. So many characters.
Small game world. Seemed I was back tracking quite a lot.
Too mach RPG. Not enough action platforming.
The bosses aren't all that interesting and can be beating just by running at them and mashing the attack button. Nothing fancy needed.
What did it for me in the end was the final boss fight. It uses all 7 of your party members. You will truly have a tough time with it unless you level all the characters.
The best is the fact that you can pretty much run with Adol only in this game.
Should had made magic with the RPS mechanic and ditched the party. Adol never needed it before.. pros
+ Great map and boss fight soundtrack (!!!) all YS games have great quality soundtracks
+ great and deep story with some twist.
cons
- The boss fights are really long and exhausting
- when you screw up a boss fight and need to restart, you have to wait until you died
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