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Title: Zafehouse Diaries 2
Genre: Indie, RPG, Strategy
Developer:
Screwfly Studios
Publisher:
Screwfly Studios
Release Date: 16 Jun, 2017
English
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TL;DR: Problems of the first title were not fixed, the diary is still very repetitive and used for things a good UI could display easier and quicker, the UI is used for more things, yet it is even more clunky and generally awful, and it runs very slow despite being a 2D game at its core.
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Here some thought about the game: I kinda liked the first title of this series. It had its flaws, but it also had a very interesting atmosphere and potential. The idea with the diary was intriguing, but didn't work out quite well in the first title. Hoping that they would have dealt with these problems I was eager to check out the sequel. But, the diary is still just a cumbersome way to display what has happened. I think nobody actually reads all that is written there, but simply tries to scan the text for important info. Most of the information should have been displayed in other ways, and the diary should have been for serious events in the game, and for the relationship between the survivors. But everything is still very generic.
Sadly, the clunky UI got even worse. Some elements that were formerly presented with text only are replaced with symbols and icons. Yet, it doesn't really help in many cases. There is a symbol indicating who is carrying a weapon, but the symbol is always a pistol. You have to mouse over it to see if the person is actually carrying a pistol, or another weapon. The map is not very useful to me. The house symbols on the map have no relation to the size of the house. What looks on the map like a big 3-story building out of stone, can turn out to be a small wooden shed. If you click on a location you get am outline of the house on squared paper - but you can't derive the size of the house from the paper. You have to investigate the house in order to know if it is the house of 3 families, or just a small shed with two rooms. That just doesn't make sense. Some map symbols of locations are so badly readable, that the devs decided to put icons along with them, so you can know that something is supposed to be a shop or a library. But the icons are also not recognizable, so the devs decided to put a legend on the map, so you can always check which icons is supposed to mean. That's just awful design fixed with even more awful design.
This game apparently is made in 3D. It is at the core a 2D game, but created with a 3D engine. This game brought my graphics card to the knees, despite nothing is actually 3D. Everything you see on the screen is a 3D model - but they view never changes, so there is aboslutely no reason to have it rendered 60 times per second. It would look the very same in 2D. This is a very odd choice that brings nothing to the table but wasting energy and sucking the power out of laptops. The visuals of this game should be easily pulled of by a computer that's 20 years old.. Fun but pointless game where you run a survivor group in a small city scavenging and attempting to fortify locations until you reach the escape criteria or other identified 'end' senario with endless mode available so you can eventually run out of supplies, ammunition, and food and all die that way.
It would be nice to have a transition option where you could travel to different cities with what resources could be worn, carried as a weapon, and stuffed into the back of a trunk / helicopter, etc. Other transition ideas could equally apply.... I've played like 5 hours for it and this game has some of the issues about The Diary open and close page,time turn (keeps crash),Survivors opinion,The Events that sometimes crashed the game and Food problem.What i've played for a while the food going 50% rotten for some reason i've been thinking like why is the food is gonna rotten after i searched the house and instantly rotten like WTF ?.And yeah this game is Awesome for have to keep trying new strategies and plans but hopefully the food problem need to be fixed.And also this game is quite good for my opinion
One last thing I hope there is a Story about this game And this game is Pretty Awesome thanks Devs !
. Not really much like it, but it still good enough for me.. Great zombie survival/ colony management game! Developer is rapidly fixing bugs and making improvements.. You can probably have more fun refunding the game than playing it
its not fun and there is no story. good game 8/10 ign
for the steam awards 2018
26th nov. Very good game and a huge improvement over the first.. If you played Zafehouse 1 you will love Zafehouse 2.
If you haven't played the original than you're in for a treat!
To me, this game feels much more refined than the original. I love the simplicity of the UI, it allows you to really focus on the game. The scenarios are a lot of fun and give you goals to achieve each game. I find it a hard game to beat, like all of Screwfly's games, but so engaging I just have to keep trying new strategies and plans.
Definitely recommend to anyone who loves strategy, is interested in how to help an incoherent group of people survive, or is after something completely different from anything else you've played.
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