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Violett Remastered Torrent


Download >>> DOWNLOAD (Mirror #1)


About This Game

The new ultimate version of Violett brings even more of the best point and click adventure fun, right onto your screen. In this expanded version you'll see a pair of comple 5d3b920ae0



Title: Violett Remastered
Genre: Adventure, Indie
Developer:
Forever Entertainment S. A.
Publisher:
Forever Entertainment S. A.
Release Date: 13 Dec, 2013


Minimum:

  • OS: Ubuntu 12.4
  • Processor: 2 GHz
  • Memory: 2 GB RAM
  • Graphics: Ope


English,French,Italian,German,Polish,Russian,Japanese



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The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.. interesting puzzle with beautiful drawings, except that I cannot proceed due to the bugs.. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you. Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".. Kind of Machinarium: no dialogue and lots of brain teasing puzzles in different areas. Also a lot of collectibles, too much even for me. At the beginning story was clear: you move to new house with your family and suddenly shrink into insect world (oh wait why? confusing already) Anyway then you supposedly want to grow back and get home; I hoped there would be story in between but no, just solving puzzles because they are there blocking you. Nice and surreal adventure but the main feeling was "not enjoying - just pushing through".. The game lacks in all they are trying to sell you in the trailer, poor graphics and very hard to play. I do not recommend this game, there are other games out there which are much better and fun to play.


Space Tyrant got an update! : v1.541 will now be beamed down to your hard drive with the following: Features: New fleet commanders New Tyrant Titles Speed Mode added ( Right Ctrl+.. TYRANNICAL RESOLUTIONS v0.5.6439.16509 : The "BIG" Changes Empire Unlock Progression - All empire unlocks will become available over time as you play the game. You can still unlock each one through completing gold missions in a Campaign. Progress will be shown at the end of each Campaign. Added support for 16:10 resolutions; now more people can partake in fullscreen tyranting! Bug Fixes No more white reward images for Exploration Events. Changed a few more instances of "mana" to "crystal". Hurry planet power can no longer be activated while you have a waiting Tech Up. Techno Slug Empire now has the proper "Coming Soon" tag on it during Empire selection. Bunny Cruiser now properly glows when Teched Up. Perks that gave you extra ships at the start of a mission would sometimes give you ships again after loading a game. Queen's Mercy and Queen's Grace artifacts have better descriptions. Numerous misc. art and behind the scenes fixes. Balance Changes Small updates to a small number Exploration Events. You can no longer get Traits from previously chosen Exploration Event choices. Tech Up Choices are now slightly weighted towards ships you've already Teched Up. General Changes Slowed down the tutorial videos for easier reading. Hoplites now show a broken tech choice along with their normal ones to denote they have fewer choices than normal. Map backgrounds are now different depending on what region a mission is in.. Okay, alright - one last build before Early Access! : I love saying 'just one more'. The bartender is always amused by that one too. BUT ANYWAY - One more build of Space Tyrant for you! Were putting this one up for a couple reasons: First of all, we werent quite ready to release in time for the Steam Summer Sale, so were going to wait until a little while after the sale is over so as to give it some breathing room (a Tyrant's gotta breathe, yo). The dart we threw at the calendar landed squarely on July 19th, so thats what were aiming at now. As long as there arent any catastrophic astral anomalies or vengeful mythical creatures or garbage like that to get in our way, we should be able to hit that date gracefully. In the meantime, we thought you might like to take the latest changes out for a spin. Oh, and secondly, were letting in some very special streamers and press peoples to try on the Tyrant suit (play the game) during this next week. In doing so, we wanted to put our most up-to-date foot forward, so a new build seemed appropriate. And what newness awaits you? Well: We switched around some of the ship tech so that you can get to a decent level with it a little faster. We worried this may have made the Hoplites quite a bit easier, so were interested in hearing if that's true. I still managed to lose miserably in the middle of a cycle earlier today, so I know its not too far off the mark, but still. And i should add - the Bzzerks haven't had any tech work done on them, so they're still going to be pretty tough by our estimation. In either case, let us know how it goes. Some new UI tweaks and additions. Animations, buttons n stuff. I wont say the UI is final, but Im having trouble finding areas of it that arent. Its reeeaaaallll close to being locked in. There's been a fresh pass on explosions in Combat. Those bigger ships are especially explody. Much explode. Most of the Tutorials have been updated. An updated Combat tutorial and one regarding game cycles and the Senate are still incoming, but the rest are in better shape. Weve finally started in on an audio pass and its coming along nicely. Its by no means finished (especially in Combat), but youll find MANY new sounds throughout the front end and map screen. There are also some new musical bits here and there. Its all coming along slowly but surely. Some other under-the-hood work has been done that should add a little more variety to cards and explore options and other less obvious things happening in the game. Well probably be fiddling with that stuff for another few updates before were absolutely happy with it maybe even more than a few. Im making no promises here. :D Alrighty! Thanks again for tuning in! We hope youre all having a wonderful summer, avoiding the sun and social interactions while hiding out in your dank caves playing video games. Also known as "livin the life!" Your adoring Space Tyrant team. (oh yea, and check out this Tyranty gif i cobbled together.. Our Holiday build has arrived! : Greetings, Tyrants! After combing through your many great suggestions and bugs, we've managed to cobble together a holiday build. We're still in beta, so there will still be a cornucopia of bugs, but I believe we've managed to squash the most egregious. We also managed to add a whole slew of new stuff - some subtle, some more obvious. The notes i post below will contain exact info on all of this. Speaking of the coming holiday, we'll still be tuning into the discussion forums to read and respond to posts. There's a good chance it could take a day or more before you hear anything back, but we'll definitely be around. And despite our perceived laziness in the weeks to come, we'll still get some amount of work done toward an update for early January. We'll do our best to include as much of your feedback as possible in that build as well. So then, we hope you all get some time off to do what you love! Friends, family, video games, eating yourself into a coma - whatever your happy is, we hope you get lots of it! And you can be sure we'll make every effort to do the same. Now then, without further ado, here are some build notes: build version: v0.5.6198.18707 Features: -Economic-only Missions -Technoslug Party Artifacts added -Commander Executions -Bunch of new exploration art added -Unity Launcher removed and graphics options integrated -New starlane move & direction art -New artifacts/decks are now highlighted on the equip screen -Fleet pucks pop up in response to damage or effects -Assorted UI polish (shipyard, explore, button icons) -Some soundtrack updates -A new Space Slug to tickle your fancy (still shows the old tiny version) Balance Changes: -Harder missions (3+) should spawn more often -Reduced likelihood of duplicate card streaks -Special planet generation doesnt undermine base city/lab distribution -AI players get diminishing returns from Fortifying -City/Lab Upgrade power improved Bug Fixes: -Commander Powers cannot destroy ships after battle is complete (empty fleet bug) -Artifacts correctly kill fleets if they destroy the last ship (empty fleet bug) -"Hack Planet" event no longer occurs on planets that have no powers -Deep Space Probe planet visibility fixed -Doomed planets no longer explode offscreen -Fixed several sounds which were disobeying volume settings -No longer possible to use another empires unique deck -Shipyard auto-closes if you enter combat -Recall card no longer consumes a move -Recall cannot be played on fleets already at your HW -Upgraded Neutral ships now use the correct ship skin -Skrunto's laser sweep power re-enabled -Planet name plaque heights fixed -Base planet defense always appears at the top of tooltip -Many planet tooltips descriptions fixed -Bunny militia power description fixed -Clicking another friendly fleet no longer invokes a move -Technoslug homeworld Hire button fixed -Some siege cards mistakenly didnt require a siegeing fleet -Empire logo displays correctly when unlocking a new empire -Invasion button flickering fixed -Cannon planets do not lose Derelict on reload -Artifacts cannot reduce planet defense lower than 1 -Prisons only contain unlocked commanders for the current empire -Siege waits to consume fleet moves until you roll the dice Cheers and happy holidays to you from the Space Tyrant team!. The early January Hotfix has arrived! : version #: 0.5.6215.18617 Hey everyone! Thanks for cranking away so diligently on the holiday build and uncovering so many annoying-ass bugs! We havent fixed everything since weve been back (its only been a week!), but we have gone after the stuff with solid repro steps and anything obvious that was hurting gameplay. Weve wrapped these fixes up into a patch that we just released so we can move on to a content update later in the month. Our plan for January is - we want to start plugging in new game modes and some other crazy stuff before the end of the month, but its important that we have a solid foundation to build on so the game isnt torturing you with buggy behavior when you should be enjoying all the newness. We wanted to put that out there so you know that we arent slacking. Tyrants dont slack. A couple items worth noting - we havent had a chance to flesh out the Techno Slug tech upgrades or other slug related stuff, so youll still see white squares and other weirdness when you get that far along. Well get to it soon. Theyre slugs, so, you know, they move slower than your average empire. Also, if youre in the middle of a game, thatll get wiped out when you start afresh. Sorry about that space and video games are cruel in ways that other modes of existence are not except for maybe knitting. That can be horribly unforgiving. Come to think of it If youre brave and cool at the same time, wiping out your save file and starting right at the beginning would be a pretty helpful testing move. You can copy your current save files to somewhere else on your computer if you want to load em back up later, but heres how you get to that folder and clean it out (this is for a PC - not sure about other platforms): Before you launch the game, navigate to this folder on your computer: C:Users AppDataLocalLowBlue WizardSpace Tyrant Delete all 5 files in that folder (3 .json files and 2 .old files) or move them elsewhere if you want to load them up later. Now if you launch the game, youll get the intro and start over on the Tutorial missions. SO EASY! And if youre wondering what got fixed or added, heres the change list: NEW: -Added resolution select when in fullscreen mode. -More Exploration Event art and Exploration reward art. FIXES: -All sounds now play through the proper channels are respect the audio sliders. -Empire/Leader mismatch on the Loadout screen. -Empire basic deck able to be used with wrong Empire. -When unlocking a new empire, proper deck selected with new commander. -Could spend more perk points than you had in a rare circumstance. -Thought Seize artifact works as intended, lowering enemy energy charge during combat. -Planet income upgrades are properly serialized now. -Node values are properly updated after loading now. -Hoplite Empire perk board has correct art and paths now. -Tech victory condition now saves its progress correctly. -Derelict Forge worlds no longer give their ship discount. -Derelict descriptor is no longer lost on Forge worlds when returning to a saved game. -EzCargot's decoy frigates no longer fire their weapons. Alright folks thanks again for playing! Well be here in the discussion forums intermittently over the weekend; answering questions and crying about any miserable bugs you find. If for any reason we dont respond right away, its because we got caught up in the glories of the weekend and forgot what a computer is. You can be certain that wont last for long and well be back in Tyrantsville in a few short hours. Have a great weekend! The Space Tyrant team. ***Oh, and here's a ridiculous meme i made to celebrate this wonderful hotfix.


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