Higgs Tours - Ocho Rios Jamaica
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Title: A-10 VR
Genre: Action, Indie
Developer:
Futuretown
Publisher:
Futuretown
Release Date: 5 Apr, 2016
English
It gets boring really fast. This was a great bargain of a game before the unexpected attack mode update arrived, It is a must buy I think now, especially as it's just \u00a32 on the summer sale now!. I am ashamed that I had passed this awesome experience up. Don't make the same mistake. Fun, challenging, eye candy, freaking great explosions, active and responsive dev, and.....wait for it....the price is completley insane. Definitely worth twice the price. I have over a hundred VR experiences and this in the top 5. I have now lost my reviewginity, been saving it up for the right game. ;P. While Space Pirate Trainer might be the go-to for the dodge-and-shoot crowd, if you want a system where target-selection is more important and you have to keep checking over your shoulder, this is it! If you want to shoot, but don't want to dodge, then check out A-10 VR!. This game gets my thumbs up, but it's not a "big up"
If you read my review for "Space Pirate Trainer" this game is almost the same thing... but not as well done. Actually, there's way more game modes so I guess there's more potential here. It could use some more polish for sure.
Basically, you're put on a floating platform in a "space" kind of environment surrounded by a series of blue portals (not like the ones from the Game portal though). Each of these portals can spawn enemies and also provide a way for enemies to exit the area. Once again you've got two guns with different firing modes, but no shield this time.
Each gun has only two modes... a precision laser and a plasma firing pistol. The gun sights are big and thus easier to see to aim as well. The difference here between this game and SPT is that you have a finite amount of ammo and you have to aim downward to reload (like the old arcade light gun games). SPT handled this by giving your weapons a "battery" that slowly recharged as you stopped firing so you never had to stop and reload. Reloading takes the focus off the action, though to be fair, waiting for a slow recharge is worse (when your weapon is down to zero charge).
Anyway, it's still fun, but it feels more like target practice than defending a point.
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