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Brave Hero Yuusha EX Free Download [cheat]

Brave Hero Yuusha EX Free Download [cheat]


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About This Game

About the Game


What better way to spend an evening than gathered around listening to a classic tale of a brave hero saving a princess from a sinister demon lord bent on ruling the world? Sure, it may be the same story you've heard time and time again, but don't old stories get better with age?

So here we find our usual crew. A hero, a demon lord, and a princess all congregating to tell the story of the hero's triumph and the defeat of a great evil. Everyone here know their role and exactly how to carry it out. But what happens when the story doesn't go exactly as we know it? What if someone were to rewrite the story to something no one within it knows how to enact? Who's responsibility is it to put the story back on its track and find the happy ending we all know and love?

...Wait, didn't we do this once before?

Well, let's do it again, and we'll make it bigger and better this time!

Here Comes Brave Hero Yuusha EX!

This extended version of original Brave Hero Yuusha is Yuusha as you've never seen it before! Join the ragtag crew of the Yuusha, Demon Lord, and the Princess as they traverse the land to put the story of The Hero and the Demon back together and set the world right! Inspired by older console RPGs, Brave Hero Yuusha EX features a colorful visual style while keeping that classic adventure feel that you've come to love from RPGs of the 80s and 90s.

Features:

* 5+ hours of that old-timey JRPG goodness.
* A stellar new soundtrack by Agent Ape, and the ability to switch to the original chiptune OST at any time.
* Fully revamped combat with new skills, improved enemy AI, and a more satisfying challenge.
* Skippable encounters! If you are strong enough, flick those mean old random encounters away with the press of a button.
* Jokes I thought were funny in 2015 and still aren't.
* New battle animations.
* Choose between male and female appearances for the hero.
* A whole new postgame quest to enjoy. 1075eedd30



Title: Brave Hero Yuusha EX
Genre: Indie, RPG
Developer:
Torch60
Publisher:
Torch60
Release Date: 11 Jan, 2019



English




I love this game!

Pros
- Great story, battle & exploration balance and pacing
- World, dungeon and puzzle design
- Succeeds and mixing the familiar and the unfamiliar
- Choose between 2 versions of the soundtrack (I preferred the chiptune style of the original BUT if you get deep into the 'post-game' you'll see the remastered graphics and soundtrack are thematically justified).
- Some character customisation thanks to stat boost items and meaningful equipment choices

Cons
- RPGMaker limitations: F12 shutdown, Start Screen volume not linked to options menu volume control

Conclusion
- The main quest offers a satisfying little RPG with plenty of surprises. Meanwhile the whole of the EX post-game not only gives you more if you want more, it includes the the kind of RPG gameplay segments that were not yet utilised. The EX chapter also takes the story to a whole other level; one that had me laughing, cheering and taking a step back to admire the pure imagination.. The game comes from a developer with a great love for old RPGs. An amazing gaeme that is a love letter to old RPGs, especially the old Dragon Quest games. While short, this is good since games tend to get over burdend with useless activities to pad out game time. This game knows what it wants to do and does it masterfully.. Unfortunately can't recommend.

The frame story tries too hard to be both sentimental and tongue-in-cheek but there isn't enough meat to the gameplay to support the plot. Dragon Quest this is not.. Full disclosure: This game was made by a friend, though I paid for it on my own and would not leave anything other than an honest review<\/i>

Brave Hero Yuusha EX is a charming love letter to a genre, namely the JRPG (Dragon Quest in particular) and its narrative and gameplay tropes. It is also a remake of a 2015 free release with revamped graphics, remastered audio (though the original audio is still an option), quality-of-life changes, and entirely new sequences.

Over the course of the 7 hours it took me to complete the main questline, I had a thoroughly great time. Upon starting the game up, I am greeted by a wonderful aesthetic clearly inspired by the early Dragon Quest games and matching gameplay, which is quick, snappy, and responsive. What this game has to offer outside of a "DQ-like" experience is a unique charm.

Like the first Dragon Quest, we are a young hero off to meet the King who will start us off on our quest. Also like that game, our final goal is within sight across a body of water from the starting point. However, instead of setting off in search of magical macguffins, our hero is simply hurled across the water by an inhumanly strong King. This is just one of the examples of how the writing in this game plays with the storytelling tropes of 8 and 16-bit JRPGs, injecting them with charm, laugh-out-loud dialog, and often some honest introspection. I won't spoil anymore beyond these first few moments. It's a story worth experiencing on your own.

As previously mentioned, the gameplay is snappy and fun. Our heroes run quickly across bright and lovely towns and dungeons exploring or engaging in random combat. A new feature to this release is the ability to skip battles once you are strong enough. A dialog box appears over your head and if you\u2019re greeted with an ellipse, you can hit a button and skip that encounter knowing you are strong enough to go on. A great time-saver.

Battles themselves are traditional, turn-based affairs. The adorably designed enemies are lined up before you and you navigate through your menus. Simple stuff, but snappy and quick. I never spent more than a minute inside of battle outside of a boss, but still felt fulfilled by my fighting prowess. Like the battles, character abilities, equipment, and development are easy to understand and master. I played switching between Normal and Easy modes, though there is also a Hard mode available I've yet to attempt.

The simple gameplay really allowed me to focus on the wonderfully composed music and adorable visuals. Composed by SpecialAgentApe, both versions of the soundtrack are catchy and get stuck in your head. It was also fascinating to see a composer revisit earlier works. The monster designs left me just a tad hesitant to strike out, since everything was so darn cute. I really looked forward to seeing each unique area and its monsters as I went through my adventure.

Having beaten the main quest, I've still got a lengthy post-game ahead of me, and I'm very much looking forward to it. However, I feel secure recommending this game at this point. It captures not just the feeling of a bygone JRPG, but also playing one with a friend who loves these games.
. Some time ago, I played a free game from the creator of Soma Spirits: torch60, called Brave Hero Yuusha and it was okay. Had a few presentation issues and got boring after a while but I still recommend it. Originally I was just going to list all the new stuff and briefly talk about them but that seem lazy and looking back, the review for the original was kind of crap even by my unprofessional standards as seen here and since game had some effort in being an remaster, then I should remaster my review so here we. To remastering..

Story:

I know I\u2019m just copy pasting this but whatever, it\u2019s the premise.

You are the Brave Hero Yuusha, the one who will save the land and Princess Glynn from the evil Demon Lord Volza. But things quickly go wrong when the king throws you straight to the finale unprepared and when you confront the Demon Lord, the castle is slowly destroyed by a man calling himself the Puppeteer and the pieces of the castle have been scattered. Now you, Volza and Glynn must travel the land to find the pages so you can finished this tale.

I could talk about the story but it\u2019s just going the usual Mario levels. I do want to talk about the theme however since both this and the other games do have a strong theme. Soma Spirits had it\u2019s balance theme with our hero\u2019s having to make decisions over gray issue while the villains were extremists of those decisions. And Crescent Prism...Okay I have no idea where that\u2019s going since it\u2019s just the first dungeon and not much happened except craps about to go down.

In BHY, the theme is clearly about roles and how people about them, and each of the main cast has something involving this theme. Volza is a nice guy playing the villain even though he just wants to see the world and help people, Glynn has a bit of a harsh tongue but has a identity crisis when she doesn\u2019t know if she\u2019s just a damsel in distress, A spoiler free version of the puppeteer\u2019s is he wanted to be someone he\u2019s not and the designated hero who\u2019s constantly being undercut or ignored and just wants to go home. I\u2019ll be honest , this did the silent protagonist with a personality better than Persona 5 cause the hero isn\u2019t the most important part of the story and fits the audience surrogate better.

Also the goon squad also have something to do with the theme unlike the old version where they just minions. With the exception of Jeeves, all of them are the Puppeteers replacement for the main cast. While this those fleshed them out, I have to say that the ninja is now even funnier than he was previously since now while the other two are a bit more extreme version of those roles, the ninja is a mirror as the hero and just wants to go home like them and it\u2019s funny.

And there\u2019s the new post-game story and....You know, I\u2019ll leave it for a surprise. and the final boss of that bonus story... fans of torch 60 are in for a threat.

Gameplay:

While Soma Spirits and Crescent Prism have unique gimmicks in their combat, BHY does not. It\u2019s as basic as basic come so it\u2019s a good place for beginners or newcomers of the genre. The hero is the main melee fighter, Volza is the healer with dark magic and Glyn is the black mage. The post game even has two new characters, like a guy who hits hard and a healer with light magic and while these guys are fine, they come with the flaw with them being post game characters and you\u2019re already use to playing with Volza and Glynn so unless you want to experiment with these new characters, you most likely won\u2019t use them for the new bonus content.

The dungeons themselves are simple with simple ideas like the fire dungeon has lava you need an accessory to cross safely and the first real dungeon which is a cave has some boulders to push. Nothing crazy like the box factory. And they are paced well enough that I\u2019m at the end of the dungeon when I need to heal. And like in CP and Jimmy and the Pulsating Mass, when your stronger than the enemies in an area, you can skip it with a push of a button.

And the bosses, They are way more memorable than in the previous version. I think I remember how three of the bosses. Here, each boss stands out in their own way(one reason I\u2019ll get to later) and some have even been redesigned like the ninja been completely redone and the final boss is no longer just keep using strongest skills. That\u2019s still an element but now you have more things to worry about. I think it\u2019s now one of my favourite final bosses. And the new bosses, I think there was one I just didn\u2019t like that horror boss mainly cause I thought it was boring compared to everyone else.Even Jeeves who just hits hard. Also there are now more Mimic fights.

One new feature added to this remaster is the Mitten, which is just a place where you fight all the main story bosses again. This is probably one of the easiest arena\u2019s I\u2019ve played since it just limits you to the level and equipment your bound to have when you fight them, have no items except a one time heal and nothing else. I guess you could use the two new guys and see how feel they stand against them and you get a neat reward for beating it so there\u2019s that.

Presentation:

Now I know what you\u2019re thinking: why are the overworld graphics just polished off versions of the old retro graphics. Why aren\u2019t they like the usual style if this creator like the battle sprites? Well my friends, it\u2019s to emphasise that this is not the world where those games are taking place in that world but in a story book since the intermissions outside the book do use that art style and looks as.And there are some new graphics like Lorica has gotten a total redesign, the second boss now has it\u2019s own overworld sprite, gender select for the hero and the parts of the overworld that look like they don\u2019t belong are more noticeable like where you fight Fracture Core.

And the music. While it\u2019s still not that memorable, I was boppin head to the tunes of this redone soundtrack, and if you prefer 8-bit music, there\u2019s and option to go the old soundtrack so everyone wins

But one thing I have to mention that really brought the previous down is the battle animations. In the old one, there were no battle animations at all so you\u2019ll soon lose track on what was going on in a turn if you weren\u2019t reading the text. Now, I know what it me and the bosses are more interesting with the visual flair. It\u2019s amazing how one small addition improved the experience for me.

Verdict:

I bought this on day one and I don\u2019t regret my purchase. This is a well done remaster with a more enjoyable experience and I\u2019m going to look forward for that moon child game.

9\/10


Version 1.0.1 Update:
Brave Hero Yuusha EX has been updated to version 1.0.1! This fixes a few minor issues listed below:

  • Dung Bombles no longer explode if a Racket Cactus hasn't summoned them yet.
  • Dung Bombles and related monsters now have a chance to perform an alternate kind of explosion as originally intended.
  • A tutorial in the beginning dungeon now informs you that F12 resets the game. (Really, don't take screenshots with F12. I beg of you.)
  • Minor text fixes.
  • Minor mapping fixes.
. v1.0.3 Released:
Brave Hero Yuusha EX has been updated to v.1.0.3!

This patch adds the option to turn off battle animations in the System menu and fixes a few minor spelling errors.

That's about it!. Version 1.0.2 update:
Version 1.0.2 is now live! This is a minor patch that makes the following changes:

  • The appearance select screen has been updated, and now includes character portraits.
  • Minor text fixes and changes.
  • Fixed the Lavatate Band treasure chest that still appeared to be closed after it is opened.


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