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Title: Caves of Qud
Genre: Adventure, Indie, RPG, Strategy, Early Access
Developer:
Freehold Games
Publisher:
Freehold Games
Release Date: 15 Jul, 2015
English
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I gave my cat a gun and it shot me dead.. EDIT: AS THE DEVELOPER SAID, YOU CAN ACCESS OLD SAVE FILES THROUGH THE GAME'S PROPERTIES ON LIBRARY > BETA OPTIONS, CONTRARY TO WHAT I STATED PREVIOUSLY. BIG DISCLAIMER: THIS GAME IS NOT FOR EVERYBODY. IT WILL BE CONFUSING AND IT WILL GIVE NO FLYING u2665u2665u2665u2665S ABOUT YOUR FEELINGS. YOU WILL DIE COUNTLESS TIMES BEFORE YOU LEARN THE GAME AND COUNTLESS MORE AFTER YOU LEARN THE GAME. This brings me to what I consider the biggest thing Caves of Qud has in it's favor, as a consumer product: It is a proper roguelike. As in, it is like Rogue was. Tile-based graphics, turn based combat. Permanent Death. Mostly procedurally generated. It drinks(hah, pun intended) from the same fountain as did CDDA, as did DCSS and many others, and it does so extremely well, not being too alien for the orthodox roguelike players, but still introducing a great deal of mechanics as well as a universe unlike any other I've seen in such a game. There is no hand-holding involved, and this goes both ways: You will be thrown into an unkown world, with absolutely no knowledge besides your keybinds, and you've got to make something of it. Learning is on your hands, and you may enjoy this or not. But also, since the "no-hand-holding" thing is taken very seriously, it is an open world. You're presented with quests and a storyline of sorts, but you can(And I, personally, encourage you to) engage in all kinds of dumbu2665u2665u2665u2665ery if you so desire. Go around and kill helpless mobs. Make villages and folks love you or hate you. There is nothing stopping you from doing whatever you want to do besides the death screen and the mechanics themselves. You could murder every living being including the quest givers, so long as your equipment and stats allow for it. The universe itself has a very vast lore you can explore if that is your thing. Since this is not my main interest, I have no good opinion and I am not sure how far down the rabbit hole you can go, but since there is so much, I guarantee you can put MANY hours into it. The character creation is very deep and possibilities are close to endless. The game presents you 6 basic stats to tinker around, as well as the option to be a mutant or a truekin. Let's start by the mutation mechanics: You got two trees to play with, one focused on physical mutations, and one on mental mutations The mutation mechanics are very reminiscent of CDDA's perks, if you happen to be familiar with it. If not: You get a base amount of points to spend, with positive mutations costing you an amount, and negative mutations awarding you more to work with. Here is where most fun can be had, creativity-wise. Choosing truekin presents you with simpler, less diverse but still highly viable and fun choices to be made. The game is very fun, but it isn't balanced and probably never will be. The sheer amount of content makes it understandably impossible(I am NOT using this word lightly here. It is, I repeat, IMPOSSIBLE) to balance. You will die instantly in a multitude of scenarios. You most likely will do it to yourself quite a handful of times also. This game can be deeply frustrating, but it can be priceless-funny, at times. If you're willing to roll with the chaos, improvise and laugh at mishaps you'll most likely have a good time. If you get too attached to your characters or dislike permadeath, don't bother, it won't do you any good. tl;dr: -No hand-holding. You'll have to either experiment or learn from other sources. -Aesthetics are simple, but most of the time, clean. Overworld can be cluttered at times. -Everything in the game is achievable from hour 0. No unlockables. Progress is knowledge-based and rewarding on a personal level. -There are many things to try, and trying them is gonna lead you to u2665u2665u2665u2665 ups most of the time. Cherish it, or just don't bother. -It is imbalanced, but that adds rather than subtract from the game. It is a roguelike after all. Don't expect to be treated kindly. - To end this review: This game is my definite go-to when I get a roguelike craving, and that is a testament to how solid it is. It's still getting constantly updated and things keep getting added, so you can expect to get some new stuff every once in a while, even if it's just minor things. Overall, this is a must for anyone who's interested in roguelikes.. edit: I'm an idiot. The developer was kind enough to let me know about the mouse functionality. He is very kind and the fact that he responds shows he really cares about the game and feedback. Please buy this game.. The game devs make chuds mad. That means you should buy it.. buy this game because it's fantastic
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