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Chef: A Restaurant Tycoon Game Patch

Chef: A Restaurant Tycoon Game Patch


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About This Game

Chef allows you to personally don a kitchen apron and embark on an exciting career in the wild world of professional cooking. Starting with nothing but poc 5d3b920ae0



Title: Chef: A Restaurant Tycoon Game
Genre: Simulation, Early Access
Developer:
Inner Void
Publisher:
Digital Tribe
Release Date: 6 Dec, 2018


Minimum:

  • OS: Windows Vista SP1+ (64 bit)
  • Processor: Intel Core 2 Duo @ 3.0GHz or AMD Athlon 64 X2 6400+ @ 3.2GHz

English



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This is a fun early edition of game with potential. For an early access, it's already very playable and fun game.. Hi In one word the game as it stands in early access is good, i have spoke to the devs and it is being commited 100% this game i see not many in its industry will go far, Of course there is some down sides thats why its in early access, to understand the recipes etc needs a better totorial but they know this and it will be changed its a solid game that could become much better devs have said there will be updates daily. i would say buy it now why its little cheaper as this game could sell for 19.99 easy good game hopefully will get even better as time goes. Cant event get restaurant to turn on. This game is poorly designed and is not user friendly, after watching youtube videos on how to get things to work I still was unable to have people enter the restuarant. Its not a matter of it being a hard game its a matter of no tutorial and no way to activate. Sad becaue the game looked good.. Got potential, obviously they are standing into each other and walking through tables but I like it. Creaters, fix the standing into each other and walking into tables, give more of a tutorial rather than a read through about shopping and everything along with the make it yourself menu (It shouldn't really be telling you how to make your own recipe even if it is to sour or strong. Maybe instead you decide how much of the ingredient you want like pizza connection 3) then it'll be perfect for all gamers but specially the disabled as well. The reason I said disabled as well is because I am smart like a able bodied person but more of a learner by being shown what to do rather than reading and forgetting what I've just read, lol. But understand more if an arrow or pop up came. I found this helps even with my able bodied friends too not just me.. I'm a Chef myself. The game is nowhere near finished i assume, but it shows a lot of potential. It's created with a lot of love for detail, and pretty accurate how running a rstaurant is.. I was very excited for the release of this game - only to be met with extreme disappointment. I refunded this game because it had no official tutorial and you basically have to guess what to do and how to do it. Brief descriptions of tabs are not tutorials! I felt like I was set up to fail. Hopefully the developers will work to improve on it and maybe i'll give it another shot down the line.. This is a great game but requires a little rebalancing to make it work properly. The days are too short so struggle to serve one table more than once in a shift and money is ridiculously tight. I had a restaurant with good reviews and full but could barely break even with a skeleton crew and minimal maintenance much less use advertising or anything else. Needs to be a little more generous to allow you to grow.. Purchased at version 0.5.4.6 This game has potential, but if you buy it right now don't expect all of the features to be fully implemented yet. My biggest criticism (aside from the elevator music) is that during the "day" (functional in-game time) there isn't really anything to do yet. The only options you have to play with are ones that pause the game (Custom recipe editing, furnishings, marketing options, ect) and you only get spendable skillpoints at the end of the day; so I often find myself setting up shop in the in-game "morning", then walking away from my PC or doing something else until the shift ends. The recipe builder is unique and definitely the crowning gem of the game and I look forward to the completed version of it. If you're excited to watch an incomplete game grow and enjoy interacting with attentive devs, this may be a good game for you. If you're looking for something that's in-depth and addicting right now, I'd say wait a bit before buying.. Extremely buggy with item placement, buggy with customers and starting off, worth $5 max.. This is a great game but requires a little rebalancing to make it work properly. The days are too short so struggle to serve one table more than once in a shift and money is ridiculously tight. I had a restaurant with good reviews and full but could barely break even with a skeleton crew and minimal maintenance much less use advertising or anything else. Needs to be a little more generous to allow you to grow.


Patch 06 - Changelog : Another nice update for Chef, bringing both contents and fixes! Changelog Existing furniture can now be easily moved and sold with a single click! All tools with a maintenance cost now have the value clearly displayed when buying them. Added "Fat" tag for certain ingredients. Butter has been removed as a requirement from some dessert Templates, in order to allow players to create Vegan desserts. Added new skills to high tier Chefs. Customers balancement, in order to make Food Enthusiasts and Gpurmets a little less pretentious. Fixed several strings. Fixed two rare issues preventing people to play on load. Fixed sensitivity on ChefAdvisor Panel Reviews from previous games will no longer show up on a new game. Fixed some tutorials. Slightly improved performances when a lot of customers are in the restaurant. The game now run in borderless window mode by default, to prevent crashes while reducing it to icon.. Patch 23 - v0.5.4.9 Changelog : A new patch for Chef is ready, bringing several improvements asked by the community! Changelog Customer recipes can now be edited, using proper buttons available in the Menu Panel! Fixed the event conditions chain to allow the tutorial to progress smoothly. Added an informative string when the player tries to sell an item that's being used. Added a tooltip area for Recipes added to the menu, to easily see their stats. Made the Recipe Rating visible on Recipes added to the menu. Baloons appearing overcharacters have now colored icons, to be easily distinguishable. Starting a new game no longer prevents the activation of the tutorial chain of events. Made some minor fixes on tables' navigation obstacles to prevent some minor issues.. Patch 15 - v0.5.4.0 Changelog : One patch for Chef, bringing a much more optimized game to you! Changelog Dramatically increased performances: all condition cycles in the game have been reworked to drastically reduce the CPU's workload. Slightly reduced rents. Fixed a few decorations' navigation obstacles.. Wheres my next big update, signore? : Buongiorno, cuochi! A quick update for those who are wondering what we were working on last month, a surprisingly low profile January for our bombastic and loud standards. Our initial idea was to work on the next big, fat update, but then we noticed this on our store page: We obviously reacted like professional, adult and responsible people. Apart from a couple of panic attacks and a desperate, naked escape through the historic center of Rome. Browsing the most recent reviews, we realized that we had given a low priority to some glaring issues that actually needed to be fixed as soon as possible (i.e. tutorial consistency and UI usability), simply because Chef's veterans are true Catholic Saints with an infinite reserve of patience. Some of the new players were not as ready for such a turbulent start and they rightly complained. We could have done better and were sorry for that. January has therefore gone from "wow, let's start working on these fantastic new features" to "OMMIODDIO WHAT IS THIS? OUR TUTORIAL SUCKS LET'S PURGE IT WITH FIRE", forcing us to postpone the first really juicy update for at least a couple of weeks. Do not fret, friends, because our January work wasn't all for naught: We have managed, among various Quality of Life improvements, to finally add the much requested recipe editing in the menu panel! WOOOOOH! Your new menu will look like this: We know you all expected a huge update in these first weeks of February, but at least we had to try to transform some of those negative feedbacks in a positive and enjoyable experience for everybody. Want to know about the next update? Well heres a second hint: No, zero Pokmon Go Mechanics.. The Recipe Editor : Hello fellow Chefs and Foodies! Today we will provide some details about one feature we are quite proud of, the Recipe Editor. Creating the Recipe Editor has been a monumental challenge. We wanted it to be realistic and still fun at the same time, not a simple task considering how complex cooking is. We therefore had to find the best compromise. Despite the difficulty, we didnt quit. There are more than two hundred pre-made recipes in the game and many more will be added in the future. More importantly, we wanted our players to be able to re-create their own favorite dishes, or experiment with ingredients and taste, and create new delights. The Recipe Editor itself is not that different compared to crafting features popular in many game genres. There are some ingredients at the players disposal that must be assembled together into something with good stats. New or better ingredients can be unlocked during the game, and it will be very important to have the best ingredients at available, to offer to your target audience the best recipes possible. Available ingredients can be dragged into three possible slots, used to define Main Ingredients, Important Ingredients, and Secondary Ingredients. Main Ingredients will be the foundation of the recipe, and they will drastically affect a recipe Taste, they will also come in a higher quantity. And yes, this will affect the final price. Important Ingredients are the ones used to give a recipe its identity, their quantity wont be as high as the Main Ingredients, but you will still want to be careful with them. Main and Important ingredients can be used to unlock proper Tags for a Recipe. Secondary Ingredients are meant to be used to do small tweaks to a recipe, but they wont add any Tag to the Recipe. Having three clams in your pasta is not going to turn it into a Seafood based Recipe! How do Tags work? Lets say you put some Meat in your recipe, it will gain a Meat Tag. The game will interpret the Tags of all Recipes you will put in your menu, and this will affect possible customers. Specializing in Seafood may lure many high-paying people interested in refined cooking, but it will drive all Vegans and Vegetarians away. But a recipe, before being targeted for a certain customer group, must be tasty, doesnt it? Every recipe is characterized by a single Quality Score, which is generated taking several elements into consideration. The final Taste must be balanced, the Aroma of various ingredients must be compatible, and your Avatars skills should fit the recipe you are creating. We tried to make sure that a good dish in game is also good in real life, but sometimes we had to make some exceptions to the rule. Our model is 100% sure that Carbonara Pasta tastes better with some onions chopped finely in the sauce. The concept itself can spontaneously set on fire a thousand Roman innkeepers on the spot.. Patch 17 - v0.5.4.2 Changelog : A new patch has been uploaded! Changelog Options are now properly saved after pressing the Apply button. Antialiasing options now work properly. Added a graphic option to activate shadows on the interior lights. Added a graphic option to deactivate dynamic lighting and drastically reduce the workload on the GPU. Fixed blank tooltips in the customers' summary panel.. Patch 21 - v0.5.4.7 Changelog : A new, small patch have been uploaded! Changelog Water is now an aroma neutral ingredient. Added more than 40 reviews to ChefAdvisor, to improve overall variety by 50% and silly puns by 200%. Fixed a minor bug affecting the speed of both customers and waiters. Fixed some events not triggering properly.. Patch 13 - v0.5.3.9 Changelog : New day, new patch for Chef! Changelog Experimental: we created a failsafe measure to prevent blocking issues. At 4am the game remove all customers and ongoing actions in the restaurant, allowing to proceed to the next day. Fixed a waiter missing half head (not save compatible) Fixed missing tag for Carbs skills Rebalanced customer frequency to let popularity have a bigger impact. Fixed an issue with the tutorial not activating properly.


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