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Genre: Adventure, Indie
Logtown Studios AB
Logtown Studios AB
Release Date: 2 Mar, 2018
Motion sickness warning: this game is very nauseating. It has a 'cage' option that helps but for some reason it doesn't turn off or fade when you stop moving so it's quite unplayable because you can't appreciate the aesthetics and that's basically the entire game. Its also has an option to constrict your view when you move but it doesn't kick in until you get up to speed and the nausea from that will add up over time, and it has no options to choose how intense the level of occlusion is.
The game is bad, too. It's way too easy to fall down slim cracks in the floor and extremely unforgiving when you try to grab a ledge to save yourself when you fall. It's painfully awkward.
Also the environment is very lackluster and the scenario is dull. I don't feel any need to explore or save this world.
There's pretty much nothing else to the game than that. Real disappointment.. I'm digging it.. I like it! The graphics are clean and the exploration is interesting.. Similar to Climby but I found it a bit easier. A little more "fun" because I like the setting. it is worth $10-$15 for sure in it's current state.. Played Using CV1 Oculus Rift)
Cloudborn to me was an enjoyable experience, given it was my first platforming game on VR I had nothing to go off but movement and platforming was decent, sometimes when swinging my big head would clip into an object and make me drop to my death restarting the checkpoint, movement I played mostly with the jogging style and I have to say that probably is a terrible default control scheme for this game, when you're at a ledge and need a few more inches to reach I'd much prefer locomotion with the joystick.
Other than that it isn't a long game and the levels are very pretty with decent design.
I would recommend trying it out but not at the base price of 15$, get it on sale or G_2_A.. Controls only work when they feel like it. Can't even move and turn at the same time.. I had really high hopes for this game but sadly it falls short. I love climbing games and climbing is not bad at all. The game is well optimized and looks nice ( If u like the cartoonish art style). Sadly I was hoping for more story. After I completed the game which took under 60 min I still had no clue what it was about. I actually thought the game was loading the next level but instead it was over which was a huge disappointment. The game had a lot of potential but at this point in time, I can not recommend it for the price. If you like climbing games, don't mind the short playtime and find it for 5$ or less you should try it out.. Cloudborn is a climbing VR game, but while most other climbing sims involve low-end graphics, the cartoonish style of Cloudborn is really appealing.
I enjoy the game and do recommend it, but be warned there's a lot of bugs and the gameplay mechanics aren't executed very well. After about 10 minutes I found myself needing to take a break due to frustration from constant respawns.. not because I kept failing a jump, but because the poor player detection kept making me fall.
So for most ledges, the game has you grip the edge, lift yourself up and put the VR controllers behind your back. It's fun at first, but 3 times within the first 10 minutes I would lift myself up a ledge, let go, and have my character either get stuck and fall back down or suddenly be thrown into the sky due to bad physics and respawn.
The game is also very unforgiving with climbing in general. As I started to throw myself from one ledge to another, I quickly discovered that the game wants you to climb a very specific way.
Hurling myself from ledge to ledge would often result in a random fade-to-black respawn while I was still flying through the air because as far as the game was concerned, I was in the air without gripping a ledge for a long enough time that it thought I died, not realizing I was still flying towards a ledge.
I still recommend Cloudborn because I love VR, and climbing is always a treat, but hopefully these bugs get resolved and aren't a part of how the game was designed. VR is all about freedom of movement, so when a game takes that freedom away, it's a lot more obvious in Virtual Reality than when using a controller.. I had really high hopes for this game but sadly it falls short. I love climbing games and climbing is not bad at all. The game is well optimized and looks nice ( If u like the cartoonish art style). Sadly I was hoping for more story. After I completed the game which took under 60 min I still had no clue what it was about. I actually thought the game was loading the next level but instead it was over which was a huge disappointment. The game had a lot of potential but at this point in time, I can not recommend it for the price. If you like climbing games, don't mind the short playtime and find it for 5$ or less you should try it out.. VR | GTX 1060 (6GB) Gameplay (with Commentary!)
Big thank you to the Developers for the game key!
My Initial Thoughts:
Fed up of wave based shooters? Then try your hand at this cool puzzle climbing game, I just hope your're not afraid of heights!
(See my video above for 1st Impressions of the game!)
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