Higgs Tours - Ocho Rios Jamaica
Contact us at 876-850-1396 or nhigs57@yahoo.com
Title: Three Days
Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer:
Lewis Bergin, GorePixelGames
Publisher:
Lewis Bergin
Release Date: 19 May, 2017
Minimum:
English
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Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. Three Days<\/b> is a survival\/crafting game that is beyond \u2665\u2665\u2665\u2665ing merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.
The game's insane difficulty comes from the sheer speed at which it moves; you have, as the title helpfully reminds you, three days in which to construct your vessel from the various raw materials lying around on the island before a nuclear bomb wipes you and your black paradise off the map. This translates into roughly fifteen minutes in real-time and at least half of those will have you cowering from hordes of SCPs behind makeshift barricades every time the night swoops in. On top of the sheer stress of having to put together an entire boat in a quarter of an hour, you'll also have to manage your hunger, thirst and heat levels, having to construct campfires to cook raw meat and keep you warm at night and a means to purify sea water so you don't get sick.
It is madness. Vicious, panic-inducing madness that will take many attempts to suss out the various combinations of items needed just to stay alive. Thankfully, there is an Endless Mode that removes the time limit and allows you to get somewhat comfortable with the entire experience before you throw yourself into the full game.
There is no joy like blundering over the combination to construct your first lump of ship sideboard, just as there is no despair quite like looking at Three Days<\/b>' insane spider-web of a crafting tree for the first time and realising that you are going to die in this cruel place.
My sweaty first attempts are below.
www.youtube.com\/watch?v=qKJ0S5C_17k\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=qKJ0S5C_17k<\/a>. Three Days<\/b> is a survival\/crafting game that is beyond \u2665\u2665\u2665\u2665ing merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.
The game's insane difficulty comes from the sheer speed at which it moves; you have, as the title helpfully reminds you, three days in which to construct your vessel from the various raw materials lying around on the island before a nuclear bomb wipes you and your black paradise off the map. This translates into roughly fifteen minutes in real-time and at least half of those will have you cowering from hordes of SCPs behind makeshift barricades every time the night swoops in. On top of the sheer stress of having to put together an entire boat in a quarter of an hour, you'll also have to manage your hunger, thirst and heat levels, having to construct campfires to cook raw meat and keep you warm at night and a means to purify sea water so you don't get sick.
It is madness. Vicious, panic-inducing madness that will take many attempts to suss out the various combinations of items needed just to stay alive. Thankfully, there is an Endless Mode that removes the time limit and allows you to get somewhat comfortable with the entire experience before you throw yourself into the full game.
There is no joy like blundering over the combination to construct your first lump of ship sideboard, just as there is no despair quite like looking at Three Days<\/b>' insane spider-web of a crafting tree for the first time and realising that you are going to die in this cruel place.
My sweaty first attempts are below.
www.youtube.com\/watch?v=qKJ0S5C_17k\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=qKJ0S5C_17k<\/a>. The crafting system, while new and interesting, has a lot more issues then benefits. Like dragging a thing to another thing to make a new thing is nice but if you are even a little bit too close to something that that thing can combine with boom your day is borked<\/span>.
I have been told that if you middle click on a crafted object it will be un-crafted. This can make the game's crafting better but with the time table being so fast seconds crafting and un-crafting could get you mauled by shadow chickens. (which was fun to type)
The graphics are something that could be over looked but with how little is on the screen as it is it would have been nice to have some better looking sprites.
This game is tagged as a "Casual" game however that is not true. This is a game with a far bit of difficulty. Although the difficultly is high it is the lack of enjoyment out of said difficultly that makes me not recommend this game.
Bottom line is this I can not recommend this game to most people as it will have very little reward for getting past the difficulty and the fact that it is tagged as casual when it is clearly not. Unless you are a lover of getting your rump kicked because of poor mechanics DO NOT buy this game.. It's alright for what it is. I'd recommend based on a low price and a decent new spin on a time based survival game.
It can get pretty difficult and getting used to the auto craft system is rather annoying but having said that, the auto craft allows for a degree of pace to the game that I figure the developers were going for.
It's pretty simplistic with the crafting and the goal to escape the island is pretty clear, they've even tried to add story elements which is pretty good considering it's in early access.
There is a lot of potential here, much like minecraft in it's early stages to be fair.
If you were interested I have recorded the intro and turtorial as well a the first day (after I learn't to play it!) As I find videos are quite helpful in helping me decide to buy games etc.
https:\/\/youtu.be\/HgcWrLMYBAU<\/a>
As well as a full playthrough with the ending on the same channel.
The game itself is pretty short, but with generated terrain every time you play is something a bit different. The turtorial isn't much to go off of and you are left learning on the fly which, again, adds to the degree of pace of the game.
I'll defo be checking up on it's progress as it updates and keen to see what it becomes.
5\/7. The crafting system, while new and interesting, has a lot more issues then benefits. Like dragging a thing to another thing to make a new thing is nice but if you are even a little bit too close to something that that thing can combine with boom your day is borked<\/span>.
I have been told that if you middle click on a crafted object it will be un-crafted. This can make the game's crafting better but with the time table being so fast seconds crafting and un-crafting could get you mauled by shadow chickens. (which was fun to type)
The graphics are something that could be over looked but with how little is on the screen as it is it would have been nice to have some better looking sprites.
This game is tagged as a "Casual" game however that is not true. This is a game with a far bit of difficulty. Although the difficultly is high it is the lack of enjoyment out of said difficultly that makes me not recommend this game.
Bottom line is this I can not recommend this game to most people as it will have very little reward for getting past the difficulty and the fact that it is tagged as casual when it is clearly not. Unless you are a lover of getting your rump kicked because of poor mechanics DO NOT buy this game.. Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. It's alright for what it is. I'd recommend based on a low price and a decent new spin on a time based survival game.
It can get pretty difficult and getting used to the auto craft system is rather annoying but having said that, the auto craft allows for a degree of pace to the game that I figure the developers were going for.
It's pretty simplistic with the crafting and the goal to escape the island is pretty clear, they've even tried to add story elements which is pretty good considering it's in early access.
There is a lot of potential here, much like minecraft in it's early stages to be fair.
If you were interested I have recorded the intro and turtorial as well a the first day (after I learn't to play it!) As I find videos are quite helpful in helping me decide to buy games etc.
https:\/\/youtu.be\/HgcWrLMYBAU<\/a>
As well as a full playthrough with the ending on the same channel.
The game itself is pretty short, but with generated terrain every time you play is something a bit different. The turtorial isn't much to go off of and you are left learning on the fly which, again, adds to the degree of pace of the game.
I'll defo be checking up on it's progress as it updates and keen to see what it becomes.
5\/7
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