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Three Days Full Crack [Ativador]


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About This Game



Timed gameplay-


Not often attempted, with modern survival games, is the sense of seriousness to escape in a period of time. Three Days gives a new perspective on urgency by adding a 72 hour - three days - time limit allowing the player to get involved in gameplay with an incentive to escape. We have fine-tuned ThreeDays to suit most players without it being impossible,and for the more casual players we have created an endless mode which has no time limit allowing a less intense experience.

Unique creation system-


Three Days has its own unique crafting system: simply take a movable resource and drag it onto another resource to see what you can create. No inventory, no fuss.

Procedurally generated islands-


The game includes islands that are randomly generated every time you play allowing diverse gameplay every time it’s played. Not only this, but each island has its own original name and generation and all resources that are generated on the island will be placed elsewhere.

Stats-system-


Three Days contains a dynamic ever changing stats system, where the player is in constant need of attention to survive which is achievable by looking after the players hunger hydration and temperature. The system is ever changing is and the player is always in a new procedurally generated island, meaning different amounts of resources and different weather effects to survive with.

Auto-mine-


The automine mechanic was influenced by playing other games with different mechanics requiring the player to hit or hold a button to break and collect resources. Personally, I disliked this system and wondered how I could do it differently and came up with the automine feature. The player is simply brought over to the resource desired to break and it will automatically start to break.

Upgrade/levelling system-


ThreeDays also allows you to collect experience from breaking primary resources such as trees and boulders, this allows level ups and PPs (Perk Points) which can be spent on 15 different upgrades for the character, such as killing and catching fish without a rod to slowing the timer down. The level system will also directly affect the player’s fate at the end of the game via 4 cutscenes.



Personally, I enjoy a game with a bit of context and I really wanted to bring this to ThreeDays. Its unique storyline was managed by allowing the player to play and learn, for instance throughout your time in game you will discover random notes around the shoreline, washed in by the tide, which explain the backstory and what really happened.



This is a fan made SCP game which has not been endorsed or made by anyone from the website. I have spoken with the foundation and have done everything legally under the Creative Commons Attribution-ShareAlike 3.0 License http://creativecommons.org/licenses/by-sa/3.0/ this means that I am allowed to release this game and will credit the SCP foundation website for its inspiration to my unique fan made story. b4d347fde0



Title: Three Days
Genre: Adventure, Casual, Indie, RPG, Simulation, Strategy
Developer:
Lewis Bergin, GorePixelGames
Publisher:
Lewis Bergin
Release Date: 19 May, 2017


Minimum:

  • OS: Windows Vista / 7
  • Processor: 2 GHz
  • Memory: 1 GB RAM
  • Graphics: Direct X9.0c Compatible Card @ 256MB
  • DirectX: Version 9.0c
  • Storage: 120 MB available space
  • Sound Card: Onboard is fine
  • Additional Notes: If playing on a Laptop, please make sure it has a dedicated graphics card.

English



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Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. Three Days<\/b> is a survival\/crafting game that is beyond \u2665\u2665\u2665\u2665ing merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.

The game's insane difficulty comes from the sheer speed at which it moves; you have, as the title helpfully reminds you, three days in which to construct your vessel from the various raw materials lying around on the island before a nuclear bomb wipes you and your black paradise off the map. This translates into roughly fifteen minutes in real-time and at least half of those will have you cowering from hordes of SCPs behind makeshift barricades every time the night swoops in. On top of the sheer stress of having to put together an entire boat in a quarter of an hour, you'll also have to manage your hunger, thirst and heat levels, having to construct campfires to cook raw meat and keep you warm at night and a means to purify sea water so you don't get sick.

It is madness. Vicious, panic-inducing madness that will take many attempts to suss out the various combinations of items needed just to stay alive. Thankfully, there is an Endless Mode that removes the time limit and allows you to get somewhat comfortable with the entire experience before you throw yourself into the full game.

There is no joy like blundering over the combination to construct your first lump of ship sideboard, just as there is no despair quite like looking at Three Days<\/b>' insane spider-web of a crafting tree for the first time and realising that you are going to die in this cruel place.

My sweaty first attempts are below.
www.youtube.com\/watch?v=qKJ0S5C_17k\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=qKJ0S5C_17k<\/a>. Three Days<\/b> is a survival\/crafting game that is beyond \u2665\u2665\u2665\u2665ing merciless but feeds you just enough hope each time it breaks its foot off in your backside to keep your quest to build a ship and escape a terrifying isle of demonic were-chickens alive.

The game's insane difficulty comes from the sheer speed at which it moves; you have, as the title helpfully reminds you, three days in which to construct your vessel from the various raw materials lying around on the island before a nuclear bomb wipes you and your black paradise off the map. This translates into roughly fifteen minutes in real-time and at least half of those will have you cowering from hordes of SCPs behind makeshift barricades every time the night swoops in. On top of the sheer stress of having to put together an entire boat in a quarter of an hour, you'll also have to manage your hunger, thirst and heat levels, having to construct campfires to cook raw meat and keep you warm at night and a means to purify sea water so you don't get sick.

It is madness. Vicious, panic-inducing madness that will take many attempts to suss out the various combinations of items needed just to stay alive. Thankfully, there is an Endless Mode that removes the time limit and allows you to get somewhat comfortable with the entire experience before you throw yourself into the full game.

There is no joy like blundering over the combination to construct your first lump of ship sideboard, just as there is no despair quite like looking at Three Days<\/b>' insane spider-web of a crafting tree for the first time and realising that you are going to die in this cruel place.

My sweaty first attempts are below.
www.youtube.com\/watch?v=qKJ0S5C_17k\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=qKJ0S5C_17k<\/a>. The crafting system, while new and interesting, has a lot more issues then benefits. Like dragging a thing to another thing to make a new thing is nice but if you are even a little bit too close to something that that thing can combine with boom your day is borked<\/span>.
I have been told that if you middle click on a crafted object it will be un-crafted. This can make the game's crafting better but with the time table being so fast seconds crafting and un-crafting could get you mauled by shadow chickens. (which was fun to type)

The graphics are something that could be over looked but with how little is on the screen as it is it would have been nice to have some better looking sprites.

This game is tagged as a "Casual" game however that is not true. This is a game with a far bit of difficulty. Although the difficultly is high it is the lack of enjoyment out of said difficultly that makes me not recommend this game.

Bottom line is this I can not recommend this game to most people as it will have very little reward for getting past the difficulty and the fact that it is tagged as casual when it is clearly not. Unless you are a lover of getting your rump kicked because of poor mechanics DO NOT buy this game.. It's alright for what it is. I'd recommend based on a low price and a decent new spin on a time based survival game.

It can get pretty difficult and getting used to the auto craft system is rather annoying but having said that, the auto craft allows for a degree of pace to the game that I figure the developers were going for.
It's pretty simplistic with the crafting and the goal to escape the island is pretty clear, they've even tried to add story elements which is pretty good considering it's in early access.
There is a lot of potential here, much like minecraft in it's early stages to be fair.

If you were interested I have recorded the intro and turtorial as well a the first day (after I learn't to play it!) As I find videos are quite helpful in helping me decide to buy games etc.
https:\/\/youtu.be\/HgcWrLMYBAU<\/a>
As well as a full playthrough with the ending on the same channel.

The game itself is pretty short, but with generated terrain every time you play is something a bit different. The turtorial isn't much to go off of and you are left learning on the fly which, again, adds to the degree of pace of the game.

I'll defo be checking up on it's progress as it updates and keen to see what it becomes.

5\/7. The crafting system, while new and interesting, has a lot more issues then benefits. Like dragging a thing to another thing to make a new thing is nice but if you are even a little bit too close to something that that thing can combine with boom your day is borked<\/span>.
I have been told that if you middle click on a crafted object it will be un-crafted. This can make the game's crafting better but with the time table being so fast seconds crafting and un-crafting could get you mauled by shadow chickens. (which was fun to type)

The graphics are something that could be over looked but with how little is on the screen as it is it would have been nice to have some better looking sprites.

This game is tagged as a "Casual" game however that is not true. This is a game with a far bit of difficulty. Although the difficultly is high it is the lack of enjoyment out of said difficultly that makes me not recommend this game.

Bottom line is this I can not recommend this game to most people as it will have very little reward for getting past the difficulty and the fact that it is tagged as casual when it is clearly not. Unless you are a lover of getting your rump kicked because of poor mechanics DO NOT buy this game.. Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. Three days is a small, short indie game however don't let that fool you, this is unrelenting. all though I ussually play this offline due to when my internet is down so my hours should be over 20 hours (really\u2665\u2665\u2665\u2665\u2665\u2665internet). This game was made by one person and the support, communication and feedback he gives you is unbelievable, he watches lets plays on youtube and reviews to see how he can make it a better game whether that is fixing bugs or a suggestion for the next update, all devs should look at this dev in awe as he is an ideal representation of what a good dev looks like. If you like indie survival games, get this game. If you want to be punished, get this game. If you want to learn to be a good dev, get this game.. It's alright for what it is. I'd recommend based on a low price and a decent new spin on a time based survival game.

It can get pretty difficult and getting used to the auto craft system is rather annoying but having said that, the auto craft allows for a degree of pace to the game that I figure the developers were going for.
It's pretty simplistic with the crafting and the goal to escape the island is pretty clear, they've even tried to add story elements which is pretty good considering it's in early access.
There is a lot of potential here, much like minecraft in it's early stages to be fair.

If you were interested I have recorded the intro and turtorial as well a the first day (after I learn't to play it!) As I find videos are quite helpful in helping me decide to buy games etc.
https:\/\/youtu.be\/HgcWrLMYBAU<\/a>
As well as a full playthrough with the ending on the same channel.

The game itself is pretty short, but with generated terrain every time you play is something a bit different. The turtorial isn't much to go off of and you are left learning on the fly which, again, adds to the degree of pace of the game.

I'll defo be checking up on it's progress as it updates and keen to see what it becomes.

5\/7



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