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Title: Dex
Genre: Action, Adventure, Indie, RPG
Developer:
Dreadlocks Ltd.
Publisher:
Dreadlocks Ltd., Techland, WhisperGames
Release Date: 7 May, 2015
Minimum:
English,Czech,French,German,Hungarian,Italian,Polish,Russian,Japanese,Simplified Chinese
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Dex is a hard game to review. It's certain that an awful lot of work went into making this game, and a lot of love went into the crafting such a detailed world, but ultimately Dex fell flat for me.
Graphically speaking, the sprite work is detailed and lovely, and the cyberpunk city of Harbour Prime feels real and lived in. I have no problem with the look of Dex. It's gritty, and neon, and hyper-urban as cyber punk demands. Its facade is rote, but not stale.
I also liked Dex's freedom of movement; traversing Harbour Prime was a breeze & a pleasure. Jumping and rolling and running are all satisfying. It's a small thing, but it really makes the platforming flow.
The story is pretty standard fair\u2014as always, you play "The One" who can safe the world, or doom it. The characters are perfunctory, but none were memorable, save for maybe Raycast. The storyline and characters all function for getting you from one point to another, and never get in the way of the gameplay. While the game does try to hint at grand plans and dark mysteries, it's never exciting, and there's little pay-off to the narrative.
While Dex is a hybrid\u2014one part action platformer, and one part shooter, with a dash of stealth thrown in\u2014none of the action elements are thrilling. I easily got through most of the game by using stealth kills, but it was too easy for my tastes and wasn't as satisfying as in MGS or Tenchu. As for the gunplay\u2014it's just as terrible as you've heard, I will say no more. The few instances where I had to stand my ground were a dull experience of holding the block button while pressing punch, until I could just hack my opponents, stun them & punch them even more. For all of the options that Dex gives you, the fighting and the gunplay are shallow & every enemy can be dispatched in the same manor. The hacking-by-way-of-Sinistar isn't much better\u2014you encounter all of the "viruses" you'll ever fight with in the first hour of the game, & they never get more complex. And the bosses in cyber space can all be dispatched by circling them slowly in one direction and shooting them until they explode. You just spin in a circle while holding the left-mouse button. To be fare, dull hacking mini-games are pretty common; I think the only time I found hacking to be really fun in a game was in "Pony Island."
All in all, Dex is not a bad game. It was clearly made with heart. But, with its dull plot, shallow gameplay, and bland characters, I can't recommend Dex to anyone. Skip it, play something more fun.. i loved the game, after i've finished it i tried to find more like it and found out it was pretty alone in this category. its like Deus ex with a 2D style like flashback ... when's the sequel?. i loved the game, after i've finished it i tried to find more like it and found out it was pretty alone in this category. its like Deus ex with a 2D style like flashback ... when's the sequel?. Dex is a hard game to review. It's certain that an awful lot of work went into making this game, and a lot of love went into the crafting such a detailed world, but ultimately Dex fell flat for me.
Graphically speaking, the sprite work is detailed and lovely, and the cyberpunk city of Harbour Prime feels real and lived in. I have no problem with the look of Dex. It's gritty, and neon, and hyper-urban as cyber punk demands. Its facade is rote, but not stale.
I also liked Dex's freedom of movement; traversing Harbour Prime was a breeze & a pleasure. Jumping and rolling and running are all satisfying. It's a small thing, but it really makes the platforming flow.
The story is pretty standard fair\u2014as always, you play "The One" who can safe the world, or doom it. The characters are perfunctory, but none were memorable, save for maybe Raycast. The storyline and characters all function for getting you from one point to another, and never get in the way of the gameplay. While the game does try to hint at grand plans and dark mysteries, it's never exciting, and there's little pay-off to the narrative.
While Dex is a hybrid\u2014one part action platformer, and one part shooter, with a dash of stealth thrown in\u2014none of the action elements are thrilling. I easily got through most of the game by using stealth kills, but it was too easy for my tastes and wasn't as satisfying as in MGS or Tenchu. As for the gunplay\u2014it's just as terrible as you've heard, I will say no more. The few instances where I had to stand my ground were a dull experience of holding the block button while pressing punch, until I could just hack my opponents, stun them & punch them even more. For all of the options that Dex gives you, the fighting and the gunplay are shallow & every enemy can be dispatched in the same manor. The hacking-by-way-of-Sinistar isn't much better\u2014you encounter all of the "viruses" you'll ever fight with in the first hour of the game, & they never get more complex. And the bosses in cyber space can all be dispatched by circling them slowly in one direction and shooting them until they explode. You just spin in a circle while holding the left-mouse button. To be fare, dull hacking mini-games are pretty common; I think the only time I found hacking to be really fun in a game was in "Pony Island."
All in all, Dex is not a bad game. It was clearly made with heart. But, with its dull plot, shallow gameplay, and bland characters, I can't recommend Dex to anyone. Skip it, play something more fun.. - Almost useless ranged weapons
- Rather simplified Cyberspace fight
- Typical cyberpunk setting with typical 'cyber' and little lore explained
+- A somewhat repetitive and predictable melee combat.
+ Vivid and memorable NPCs, with a good amount of background reading to understand their motives
+ Excellent voice acting! Can't stress enough how good it is.
+ A good atmospheric soundtrack
+ A decent plot with enough twists. Not perfect but gets the job done.
+ Charisma system is very basic but still better than in TES4. Makes you remember what you've heard and said.
+ The game REMEMBERS your choices. If you find a clue, an email, it may not show in your quest log but the game remembers everything, and at the right moment you will always be able to use it.
+ The game tracks your actions and changes the world accordingly (even with such a limited budget). The NPCs know what you've done.
All and all, a good little game to spend a week on that leaves you wishing for more.. - Almost useless ranged weapons
- Rather simplified Cyberspace fight
- Typical cyberpunk setting with typical 'cyber' and little lore explained
+- A somewhat repetitive and predictable melee combat.
+ Vivid and memorable NPCs, with a good amount of background reading to understand their motives
+ Excellent voice acting! Can't stress enough how good it is.
+ A good atmospheric soundtrack
+ A decent plot with enough twists. Not perfect but gets the job done.
+ Charisma system is very basic but still better than in TES4. Makes you remember what you've heard and said.
+ The game REMEMBERS your choices. If you find a clue, an email, it may not show in your quest log but the game remembers everything, and at the right moment you will always be able to use it.
+ The game tracks your actions and changes the world accordingly (even with such a limited budget). The NPCs know what you've done.
All and all, a good little game to spend a week on that leaves you wishing for more.
Weekend Update:
Hi everyone!
We’re releasing yet another patch today, with a whole new list of big and small fixes. Let’s get right to it!
- Fixed the dialog bug which caused certain NPC lines to be repeated twice.
- Fixed the scrolling in the Journal and Quest Log menus using a controller.
- Fixed the bug where clicking a Journal entry caused the cursor to skip half the list.
- The controls for Cyberspace can now also be remapped for the keyboard (particularly useful for AZERTY users).
- Fixed the gas valves in the Sewers, so they do not reset their position when you change location.
- Fixed the bug where the pistons would kill Dex upon touching her even when they were not going down.
- Fixed the bug where you disabled the Docks turrets via hacking and they re-appeared when you left and came back.
- Tony’s inventory will not be restocked every time you travel back to him now.
- Fixed some navigation issues with the Trading screen when using a controller.
- Fixed the bug which allowed you to re-open Lily’s safe (and loot it) infinitely (sorry to those who liked to abuse it!)
- Fixed the bug that caused an autosave to trigger just as you loaded a save.
- Fixed the Level 6 Melee skill which didn’t work as advertised (Power Kick is now unblockable).
- Fixed the tooltips in AR describing the effects of skills: they now update correctly as you level up those skills.
- Fixed the bug where destroyed cameras and turrets would re-appear when you re-entered a location.
- Added the Mirrorshade implant to the list of available implants from Dr Niles. This implant allows you to use the item Mirrorshade Cloak, very useful if you like to use stealth (makes you invisible for 8 seconds).
- Linux only issue with the Down/Crouch key being hardcoded to “S”: should be fine now, just make sure you manually assign it to whatever key you want in the Options menu for the change to take effect.
- Added missing icons for secondary skills Charisma, AR and Barter in the Character menu.
- Adjusted dialog text to match audio recording for some characters.
- Fixed missing audio for certain dialog lines.
- And several more minor ones!
We wish you a great weekend, and we’ll keep monitoring your feedback!
Your Dex team. Post-EGX News:
Hi Cyberpunks!
We are here with another development update and news related to Dex, so let’s get into what happened, what is happening, and what is going to happen in our dedicated Kickstarter update: https://www.kickstarter.com/projects/dreadlocks/dex-cyberpunk-2d-rp...
PS: Dex Beta coming around next weekend!. High Life Update (Early Access Phase 3):
Hi Everyone!
We’re happy to announce a major content update that introduces several new quests and new locations, as well as over ten new NPCs and loads of minor additions and improvements!
We’ve made a new trailer that summarizes the cool new stuff: http://www.youtube.com/watch?v=0CY90HeZqqQ
Detailed changelog as follows:
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