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Dying Light: The Following Xforce


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About This Content

Dying Light: The Following is a new chapter of Kyle Crane's story and a vast expansion to the base game. Offering the amount of content fit for a stand-alone title. All 5d3b920ae0



Title: Dying Light: The Following
Genre: Action, RPG
Developer:
Techland
Publisher:
Techland Publishing
Franchise:
Dying Light
Release Date: 8 Feb, 2016


MINIMUM:

  • OS: Windows® 7 64-bit / Windows® 8 64-bit / Windows® 8.1 64-bit
  • Processor: Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8


English,French,Italian,German,Dutch,Japanese,Polish,Russian,Korean,Simplified Chinese



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EDIT: steam is showing I have no hours with this DLC. heres a screenshot showing my over 13 hours of playtime, with 90% main story completion, and 75% completion on ALL of the game content long story short? dont buy this garbage unless you're easily entertained, and you like unengaging, WASD gameplay that is driving a u2665u2665u2665u2665u2665u2665 car with terrible controls, further made worse by god awful terrain design that causes you to take an extra 5 minutes to scale the lower ends of mountains (to get by), made even worse by the fact that going into deep water completely destroys your car, ONTOP of the wonderful scenario that you cant even shake infected off your car if they grapple onto the sides. the start to mid-part of the game was fun, because the story doesnt exactly ask you to travel too far between points, and if it is a far drive, around half the time they are easy to drive to - driving only becomes absolutely insufferable about 2/3 of the game, to which point any fun I had was completely and utterly destroyed by boring WASD vehicle gameplay for upwards of 20-30 minutes in one quest with constant back and forth between EXTREMELY large distances, while also being hindered by unfun mechanics that will completely destroy your vehicle if you crash into it (spikes) or even kill you (flammable barrels), all of which are just haphazardly tossed along the roads AND bridges, which you are REQUIRED to go across with your vehicle, or you suffer 15 minute walks just to one destination, despite already being halfway to your objective. if all of that sounded terrible, get ready for more: the terrain is awfully designed - even being in a car, you will find yourself still taking 8+ minutes to get to your location in the later half of the game, because of how the mountains were designed, along with roadblocks everywhere, and other annoying obstacles. enjoy having to get out of your vehicle every minute to shake off infected you cant punch off your vehicle as well. the devs quite legitimately did a 180, and mostly took away what made dying light so great, which was the traveling-via-foot gameplay, which worked because parkour was a viable and consistent thing, whilst the maps are also smaller. parkouring to your destinations was infinitely more fun for me than just driving a vehicle, legitimately only 1 hand on my peripherals, pressing WASD to maneuver my car, while the other cradles my chin as I reflect on why I even bought thisu2665u2665u2665u2665u2665u2665DLC. I ended up just quitting during the final scenario because its a timed driving event, and its infuriating when you combine it with all I mentioned above, especially the "getting stuck in a crevice" bit that happens many, many times when you take a ramp off a tall height. silver lining time: heres what I DID like. * Alpha Volatile addition to the game (although they are a pushover with firearms unfortunately when you get a level 25 autoshotty or something of the sort) * the ability to infiltrate a Volatile hive whenever you want (atmosphere is creepy, its fun to engage in combat with them) * the reputation system, which, to a degree, allows you to progress your own questline in order to gain reputation, which is the main objective for a large portion of the game. this means you could theoretically play it and complete a different set of quests to reach your desired reputation, and then get back to the main story. * the "freaks of nature" (AKA boss counterparts of the zombies you normally encounter in the world). they are fun to fight, but I feel that defeating them should reward more. all in all, this DLC was very enjoyable for the first 1/3 of it - then after that, it started to become so-so with the traveling back and forth long distances (still ran by foot, and at night, for engaging gameplay, and although it felt bad holding shift for so long, it was at least engaging and fun with the volatile encounters here and there) and then. the final 2/3 of the game. completely insufferable - made me completely regret buying the DLC, as driving was REQUIRED unless you wanted to spend another 2, 3, maybe even 4 hours of gameplay choosing to run instead of driving, because at that point the quest distance between each point was 10-15 minute DRIVES, I cant imagine doing them on foot. I am afraid for dying light 2 - if they put in a terrible and mandatory vehicle system like this again, they can kiss the franchise goodbye (besides the base game) because not only is the vehicle gameplay boring, but it completely crushes the essence of what made the base game so great (parkour). you can also really tell the developers had insane oversights, because in the DLC the opportunity to level your agility is extremely low, effectively removing that skilltree out of the game. yup. rant over. basically dont buy the DLC if the reason you enjoyed dying light was parkouring and slaying a ton of zombies through combat, because this isnt what you're looking for.. Spookiest ending since PaRappa The Rapper. Except for the "Kaan & Able" quest, which glitched for me, I've really enjoyed this DLC. It has an atmosphere and gameplay that is sufficiently distinct from the main game that this actually feels like a very independent and different game from the original - not just more of the same. The game has much further travel distances, which is generally traversed using the new buggy, rather than parkouring through the city. That also means this is more of a "zombie-racing" game, instead of the original's "zombie-parkour" gameplay. Fortunately, driving the buggy is at least as much fun as parkouring through the city, so this element works really well. Add to that the beautiful atmosphere (the environment, sounds, music), and this is a really well-done and enjoyable DLC, which I definitely recommend. Regarding the buggy quest glitch: I watched some youtube play through videos and realized that my "Kaan & Able" quest had glitched because someone joined my game and then immediately left. When the person joined, the time to switched from day to night, and it remained night for the remainder of the quest. Playing the initial buggy quest at night was just a pain: First, I figured I could sneak up to the car, take down the guard closest to the car, get in and drive the buggy out. It worked, except the car would go anywhere, because it was left with no fuel in. After being shot by the 5 remaining guards, I go back, eliminate the guards, then go to find some fuel. But hey, it is still night and the clock didn't move at all, so I figured it was just one of those quests that had to be finished at night. So I sneak around, with volatiles everywhere, and the first 5-6 cars I check have no fuel. Finally find some fuel, go back to the buggy, fill it up, get in, only to still get the "low fuel" warning (at this point I had no idea how long I could drive on "low fuel"). Alright, we'll try anyway. I drive the buggy out, and is immediately swamped with volatiles from all sides. Trying to shake them off, while learning to drive the buggy and navigate at night. The buggy eventually runs out of fuel, and I'm killed by volatiles. Great. Now I have to sneak around to find fuel, still night, still volatiles everywhere. Then go to the buggy, which was left out on an open field with half a dozen volatiles walking around it, refuel the buggy, get in and drive, which immediately alerts the surrounding volatiles, who swarm the buggy. I was finally able to get the buggy back, but damn it was just frustratingly hard. But, again, after completing the level, I watched some youtube videos, and they all played the level during the day, which is obviously much easier. I don't know why my game glitched, switching from day to night, and then staying night (it took a really long time for me to complete the level, and it was night all the time). Fortunately, the rest of the DLC has been much easier, and far more enjoyable.. its very nice. The absolute worst DLC I've ever played. If I wanted a decent crash-test or racing sim, I'd play Borderlands 2 Campaign of Carnage, or Forza. If I wanted something that locks the PC or crashes constantly, I'd go play something like Antehm on the PS4. If I wanted to do a full co-op playthrough and then get DROPPED at the finale because it's suddenly "singe-player only" to race to x spot before the enemies do, THEN HERE WE ARE PLAYING IT. Seriously, this is a buggy, awful DLC for a decent game. The cars control like utter shiite (even after the forced upgrades to your car are complete), the "additions" are as useful as tiits on a boar (flamethrower that doesn't do anything except look purty), the finale drops all co-op partners where-upon anyone who didn't drive to it, is now screwed (AKA, rode in the vehicle, something that they purposely added in), and did I mentioned the non-stop hordes? Zombie invasion can be turned off, and you can clear everything out around you as stealthy as a ninja, and yet it'll be 5 minutes of non-stop runners. The number of times where the game just says "zog whatever you're doing" is ludicrous. Forced climb up an area? No grapple hook, and you have to drop down, jump up, reposition, drop down again, and hope to not fall and/or die. Did you hit a bush? Cool, your vehicle hit a root, and went spiralling like a dog on ice. (and into the wave of 6+ runners that magically spawned) Did you dodge that pool of acid on the ground? Nahh, it's a proximity based AoE. Have 40 points of damage. Then you'll leave a section, drive a klick away, just to be told to go back and check on a person. The past 4-5 hours of play-time on this DLC has been a chore. None of it has been fun. The only fun time, was turning it off. If you're dead-set on buying this, wait till it's 75% off or more. If you're not sure, but liked the core-game, then stick with that. This is 4 steps backwards to add in two different endings on a game that should have had one to begin with.



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