Higgs Tours - Ocho Rios Jamaica
Contact us at 876-850-1396 or nhigs57@yahoo.com
Title: Eco
Genre: Indie, Simulation, Early Access
Developer:
Strange Loop Games
Publisher:
Strange Loop Games
Release Date: 6 Feb, 2018
Minimum:
English
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I've played 105hr so far. Kind of been mostly annoyed with the game, always on the look out and hoping to figure out if there's something more to it, but nope. This game is straight up mine and craft with a few things like currency and laws sprinkled in it. Really no meaningful way to interact in the game to make the game interesting so far. My main issue is: for being a multiplayer game, i have not had the need to interact with other players. You can literally play this game by yourself if you wanted to, You might not win, but also don't see the game forcing you or anyone to contribute and be part of something, kind of a fail at this point. Moreover: Economy works based on everyone having different skills and contributing their own talents and products, Right now, anybody can max their skills, and play their own game. In real world, there's a chef, carpenter, mason, butcher. etc etc. they trade goods and that's how economy develops. sell their services and etc. This game can do it, but also there's no need as anybody can do anything. People should be able to be better at cooking and open their restaurants for high quality food, that gives you more points and etc. This game has a lot of potential for growth, making things more interactive and forcing players to interact might be the way. For a multiplayer game, this feels more like a single player game only without the story. I am just really disappointed for spending 105 hours and doing same two things MINE and CRAFT.. It's like minecraft with gravity.. The bad: Takes too long to finish crafting items and requires too many resources, gets repetitive.. Still can't create you own world properly so you can actually play the game privately, it's been a year. it's a dead game, look elsewhere, Devs are afk or swaying in their rooms because they aren't responding to anything from the steam community or their own official server on discord. Clearly the effort they've put into the game hasn't payed off because people can't even create their own games to enjoy it without other people ruining the experience. The only good thing I got out of buying the game is how broken it is, it's hilarius how unlogical and broken things interact with each other in game. The only thing it does right is rendering the objects. Surprising how much this game is a pile of trash when devs try to sell key feature in videos. It's all a big scam if you ask me when they have recieved so much money and obviously haven't even tested ALL features before ADDING UPDATES.. The graphics and idea are cool, but the gameplay is just constant grinding both for items and extremely slowly acquired skill points. All in all, that itself wouldn't be a no-play for me, but the game makes it impossible to work closely with friends because of horribly designed permissions and item restrictions that don't work properly. You can't work together to build anything because only one player will get skill points for it. But it will take hours of grinding by yourself to do anything if you don't work together. Definitely way too tedious and not fun for a group of people to play together.. the most fun you'll have at 10 fps. It's 3D terraria or roblox but good. Actually tho its a great game 8/10.. I'd like to be able to recommend this game. The idea of the game is interesting. teach people how society, government, economy, and ecology - works, or could work. Unfortunately, the games development is now rather slow. Some features are almost a year overdue. The development roadmaps are no longer updated. The development team spend a lot of time talking about their amazing game concept rather than actually demonstrating how they are going to create their amazing game. -- Lot's of talk and little real meaningful communication has made me lose confidence that the developers can actually deliver on their promises or even have a path to do so. In terms of game play right now, some of it is solid but some of the choices throughout EA development have been questionable mistakes that are sometimes reevaluated and sometimes aren't. The developers seem like very thoughtful, pensive people, but they seem to sometimes miss the mark slightly on gameplay concepts and implementations, which can cause frustration for the societies in game. -- However, that said, if you give them a bug report they will absolutely squash that bug fast.. Refunded, tried 2 servers. Both had serious issues with frame rates and loading textures. Opening the map would nearly freeze the game with bad frame rates. Another reason I refunded. As much as I love the concept of this game. The worlds are full of crap that others have build. I can only see this work properly if you bring a can of friends to the same server.. This game is fun. in concept. The pieces are all here for an active rp game with survival aspects but it requires a community of people or a decent group of friends, that of which i do not have. The servers are dead and youre forced to go solo and this causes a creative block as everything you need to make a modernized base is locked behind a "Specialization" or a blueprint which is much to costly. The only challenge of actually surviving is the hunger and your diet actually matters which would be cool if every plant and animal is never around when you need them, you can farm but guess what, you cant grow anything with out the farming Specialization making this game hard to love. When, or if, the community kicks into high gear and server are more active then i would recommend this game, but it pains me to dis on this game. If you do have a group of people you plan on playing with then buy the game but if youre solo id wait for a sale cause its really not worth 30 dollars at the moment. Of course if you feel my review is bias or incorrect then feel free to leave comment with your side of the story but this is from my play through. I should note that I haven't "beaten" the game so theres probably a lot of game content that i didnt see, but it most likely didnt effect the community server i played on.
Update 1.0.93 : Greetings! Over the past few days I've been actively working on the interface, I hope you enjoy the changes. I still have a small list of edits for the UI that will be made over time, but now the main accent of development will be focused on content, according to the roadmap. Change log: Open crop field - improved graphics Prestige parameters are now presented also in the numerical version On the button for disabling the building, there is now a hint about the right mouse button While the building is being built, the shutdown button is signed differently. A confirmation window was added when deleting the building. Drones no longer chase the trains. (I hope) Some edits of English texts Fixed a bug where after loading were freezing some research at the university. The "Run in the background" setting now works after restart. All buildings are re-centered, while turning it was visible as the center of the axis shifts the building beyond the cell. The noise sound of people was edited. A new interface for all production buildings New 3D printing factory interface A new portal and bridge trade interface New airport interface (+ output of the number of all drones of the city) New resource statistics interface (instead of the interface when selecting a warehouse.) Quick call on the "Z" key (can be configured) Resource statistics now show construction costs, and average dynamics per day. The interface of the bank is redesigned like a warehouse. Submitted in a common interface with a quick call ("X" key) The interface of the bank now shows the average dynamics of finance for the day Slightly reduced white brightness. The university interface is redesigned like a warehouse. Submitted in a common interface with a quick call ("C" key), improvements are divided into categories, descriptions are shortened for simplicity. The interface of the population is changed like the energy interface. Added a flickering notification of a shortage of uranium for the arrival / departure of settlers. There is also a notice on the shortage of housing places.. Update 1.3.8 : Fixed a bug where all buildings were not working while thunderstorm Texts updated Added French and Italian Fixed a bug where Esc from main menu save overwrite confirm was hiding all interface.. Update 1.4.1 : Fixed a bug with stop working of buildings during the destruction of drones by lightning Added animation of fields growth Fixed a bug where the ship that steal warehouse was undestroyable. Cold Cable: Lifeshift Cliff Empire Update 1.9.23 : Mod support (not via Steam Workshop) more information here: Printing factories now need to make 100 more units to make upgrade. Improved printing factories now initially produce 4 products, not 6, and adds +2 for research of printing. Pricing slightly changed (minimum prices increased) 3 new game mode settings added (true sandbox here!) The "access to all buildings" setting also opens a beacon of hope. Added the ability to customize lighting and color scheme (sun icon) above the isometric view switch button A new building has been added - a platform (available only at the last location and in the "simulation" mode) The united bank now transfers 90 instead of 70 "coins" between cities The limit of goods in improved 3D printing factories increased from 30 to 50 units. Market profitability reduced from 34 to 28 The cost of eco-homes reduced from 2800 to 1900 The pedestrian street schedule has been slightly modified. The algorithm for auto-joining roads has been slightly modified - now the end of the road is not closed, but remains open (it means access to the building that the road rests upon) Update 1.9.23f1: many small interface and graphic fixes mod loading fixes texts updated added 2 new achieves Update 1.9.23f2 Many small fixes The event system is no longer random, but works as a pool of events that are refilled when pass all of them. Fixed a bug in which at the last location it was impossible to build sidewall buildings on the platforms.. Update 1.9.1 : Train capacity increased from 10 to 12. Capacity of trading shuttles increased from 15 to 18. Buildings for the lower level now opens when 7 medals are obtained, instead of 6 Modular buildings now open after 11 medals, instead of 8 Tourist buildings are now open after 15 medals, instead of 10 Upon reaching 12 medals, the pause between the disasters and the orbital orders increases by 4 days, the disaster lasts 40% longer. Added bloom post effect Top panel design changed (space reserved for new content) The Disaster Mode law now also allows you not to pay for matter Fixed a bug with a achieve "Well, you're a builder" Parameter of entertainment of entertainment buildings increased by 10-12% Parameter of education in educational institutions increased by 5-7% The parameter of medicine in the buildings of medicine is increased by 10-12% Upon reaching 15 medals, the interface of special quests appears below, and the passage of disasters no longer gives new medals. Added the first 4 special tasks for opening an orbital station (fifth quest blocked till 1.9.2 that opens orbital station) Fixed a bug with which on some cliff drones did not react on buildings at lower level. Fixed a bug where the university worked without people Theft does not happen anymore if there is no money. The splitting reactor now generates 8 instead of 5 debris from 1 unit of ore. Fixed a bug where the shuttle cliff setup resets to wrong cliff. Damage to defense buildings (except missile) is slightly increased The first wave of defense mode starts at 6 minutes later.. Update 1.7.0 : Added a new category of buildings - "Aesthetics", gardens and parks moved there. Administration window is now can be called global, with a hotkey or with new UI button. Added new building - Parliament. Texts updated The administration window is supplemented with new functionality that opens with a new building (mass on / off of buildings) Mechanics of laws introduced (in the administration window) A night shift modifier has appeared in some buildings, during which the buildings work slows down at night. (the extraction of matter, uranium, 3D printing, the work of offices and banks), this influence will make the creation of industrial islands more valuable, using labor migrations, will bring in a bit of realism, and generally balance the efficiency of the industry. (Also, one of the laws will increase the efficiency of the night shift) A bank's night shift makes it less effective than a regular court or administration in terms of justice. Entertainment buildings are becoming more attractive in comparison with banks and offices, because work around the clock.. Update 1.3.0 hotfix 2 : Keep working on 1.3 before public release. Fixed a bug with zeppelins. Unfortunately zeppelins produced / sent before the fix will not work. The damage from earthquakes has been slightly reduced Earthquake destroy bridge from 2 sides Another bug with hangars fixed, parts no longer disappear The maximum warehouse stock in capsule generators is extended Large drones without jobs no longer stay over buildings, and return to the dock station The camera no longer shakes when paused.. Update 1.3.0 out of beta! : Add last several fixes to 1.3 build before release it. Remember about save-games wipe. if you want finish game in previous version - you can switch to it in steam game properties.. Update 1.9.18 : Added new wall building Added houses in the historical style. (you can change the design to make the complexes) Fixed a bug with the united bank, which accounted for not yet open cities for recounting money Fixed a bug where if settlements were formed only from eco houses - people still demanded 1 food, water, salads, grapes.
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