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Title: Eschalon: Book I
Genre: Indie, RPG
Developer:
Basilisk Games
Publisher:
Basilisk Games
Release Date: 17 Nov, 2007
English
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Love this game! You can jump in and out of it quickly as you have time. It logs quests and auto- maps once you have the skill. It rewards reading the NPC text by giving you new quests or not. If you just click through NPC stuff you will miss out. You can game the game. You can optimise every actions or just roleplay it. I played it and then replayed it to exploite my knowledge of the game engine. There are tons of tricks and stratagy.. Are you ready to lose your memory again and embark in one more adventure with one more amnesiac main character who also has a glorious destiny ahead? The game is surprisingly well built with all the default oldschool RPG elements. Character sheet with your attributes, classes & races (though those just give you an initial bonus), skills and two schools of spells: divine and elemental. There are three tiers of spells, but I can't tell much about them because I limited myself to buff spells. There are quite a few sidequests which you might want to do, and the world to be explored is relatively big. The work required to level up was very well calibrated, not grindy nor trivial. I had a lot of fun with building the character and gearing him. Some of the skills have an in-game trainer and books, so you might want to take that into account when building your character to maximize skills if you're a perfectionist freak like me. The game does not work on fullscreen on Linux (known bug) which forced me to play in a microscopical 800x600 window in my 4K screen. There are many skills which are useless, in the sense that they were not even coded (devs admitted it). The walking speed is infernally slow and there is no option to speed it up (yay, just like in the old days ) and it makes the world seem 8 times larger than it really is. The story is very "oldschool RPG" which is both a bad and a good thing, depending on your taste. There are no achievements which is regrettable for this kind of game. The Linux port gets a thumbs down because playing this in windowed mode in a modern screen basically requires a magnifier glass. All in all this is a surprisingly good free RPG if (and only if) you can cope with the walking speed and mediocre storyline.. Horrible gameplay it's like a game made in the early 90's. you move so slow even with great gaming computer. Wizardry 6 puts ito shame.. Eschalon: Book One reminded me of the old PC games I grew up playing. Its a pretty simple game once you do a few test runs (hence my 40 hour play time it shouldnt take that long to beat). Once I figured out the ideal character build, the game was much easier. Trust me, the game is weighted toward a certain playstyle (my suggestion, make sure you have lockpicking and archery youll thank me later). I didnt try magic but it seemed underwhelming in this game Melee and archery are definitely the go to skills on this one. Overall, it was a fun experience mixed with a bit of frustration and boredom, but I definitely recommend buying and trying it out. PROS: Old school feel (and to a degree, difficulty) Graphics create a good atmosphere Every character has a unique portrait (take some tips Wasteland 2) Good music and sound effects Satisfying character progression Story is good enough to keep you interested Fairly open ended (you can go wherever you want and there are different results for some quests) CONS: Walking is very slow (there is fast travel but it isnt always the most direct) Large empty areas Randomized loot chests (change on reload) Quite a few spelling errors Cheap fighting tactics required: Most fights, youll be running in circles to make space then taking cheap shots (which miss frequently, even with high dexterity and archery). If you dont keep space, enemies will rip you to shreds and there are some enemies that permanently destroy your items if you melee them. Needing copious amounts of healing potions or hours of rest after most fights gets tedious.. Old shcool RPG, if you are tired of action RPG this is what you exactly need.. Finishing this game took me 34 hours. Was that good time? Definitely yes, I spent a great time with that. But that doesn't mean that every player will like it as I do. First of all, you must be real RPG fan, and what is most important, you must be old-school gamer. Because this game is true old-school RPG with very poor animations and weak graphics (as for today). But if you're ok with that, you will like it. It has good story, turn based combat and high difficulty level. VERDICT: If you're old-school RPG fan, this is what you need. If you're modern RPG fan but you want to try something classic, this is good choice. If you're not a fan either of RPG and old-school, you shouldn't even read this, that might harm you. Like this review? Consider to join Good Games Giveaways & Reviews group and maybe press big sexy "Follow this curator" button on our curation page to read more reviews and win free games.. Meh. If you're hurting for a old school style RPG, this might scratch that itch a bit. Sorta feels like a cross between Ultima and some kind of Spiderware game (look them up if you've never heard of them; and then go to bed cause your mommy is gonna get mad and it's a school night).. (Before I get going, I'll say that Book 2 is much improved and although I'm only a few hours in, I can probably recommend Book 2. Writing is more polished, graphics feel fresher, and controls feel more responsive. Book 1 isn't necessary to play or understand the story of Book 2.) Slow paced and feels more like a shallow copy of old school CRPGs (hey, that *looks old-fashioned*, or, nobody does *that* in RPGs anymore, let's put that into Eschalon) rather than capturing the deep magic that made old school CRPGs worth reviving (as in "why did they do that, and does it still make sense? If so, let's put it in and modernize it just a bit"). Don't get me wrong, I like turn-based (Western) CRPGs, love Spiderweb Games (Exile through Avadon even), and I even fire up one of the top roguelikes now and then (Nethack, ADOM, dwarf fortress, Cataclysm DDA, etc.), and Eschalon Book 1 falls flat by comparison. I've played Ultima 4-8, Wasteland, Fallout 1-2, Baldur's Gate, Arcanum, and I've probably played other awesome turn-based overhead CRPGs that I can't remember. I'm sure I've played some clunkers too, but I felt I had to put up this negative review if only b/c I cannot figure out why so many people seem to like this game enough to recommend others play it--the hype for this game, from "pro" reviews and players, makes me wonder how many of those even played a quarter of the games I listed up top. Eschalon Book 1 is a passable timesink, but do yourself a favor and fire up an actual classic or one of the better old-school-style titles this side of 1999. Even if it's cheap, there's still your time to consider--a playthrough takes about 20-40 hours depending on how OCD you get on doing quests and leveling up, and much of that will be spent slowly walking your single toon around obstacles since there's no click-move. As for the plot, it's pretty straightforward w/o any real interesting twists, the writing is passable, but there's no real drama, tension, or even humor. There's *some* sure, but most of it is rather flat and just something to check the box. Now, nobody ever came out and said this was a "love letter" to old-school CRPGs, but much of the marketing kept hyping up it's old-school-ness. To that I respond: 1) actual old CRPGs did it better, 2) some of those old CRPGs are still playable now, 3) newer CRPGs in old-school-style have also done it better. If you read this and still played the game, no problem, even if you found you liked it enough to at least *want* to play it *a second time* (how many Yes-recommenders honestly think they'd *want* to play a second time? That's not even *actually* playing it twice, but just *thinking* about it?). I'm not saying I know all for everybody. If you played it and didn't like it, then at least know you've not gone crazy considering how many reviews recommend it. If you have yet to play it, seriously, track down and play the other names I've dropped first, then maybe you can at least be so busy putting in the hours into those that you won't even have to think about Eschalon.. Not as easily gamed as the rest of the series, this game still provides a lot of challenge, despite some of its bugs. There are some annoying features that I guess were implemented to increase the challenge, but rather just increase tedium, such as high rate random encounters while trying to camp. Other than this, the story is pretty interesting and is well worth the price if you can get past the flaws in the system.. Lovely old school RPG in the vein of the middle Ultimas.
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