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Title: Hard Work
Genre: Indie, Simulation, Strategy
Developer:
ZarioSide
Publisher:
ZarioSide
Release Date: 20 Jul, 2018
Minimum:
English
Oh dear...
Do not buy this.
Hard Work is really early access.
Really really<\/i> early.
We're talking pre-pre-alpha.
I'm confused about what you're looking to get from an early access release, ZarioSide. There's an absolute minimum amount of content, and the controls and UI fight you every step of the way. (Why are camera controls locked when you have the build menu open??).
The next steps of development are obvious, so you can't be looking for feedback.
Nothing here (in-game and dev log) demonstrates any intention bringing this game up to a playable state in the future... So you can't be trying to generate funds for future development.
I hate to be so critical, but it feels like you're really not that interested in creating a decent product.
So I can't shake this feeling that you're more interested in getting money<\/b> than you are in game development.
I really wish you the best of luck, and I certainly don't want to disuade you. I desperately hope I'm wrong.
Please prove me wrong.<\/b><\/b>. Well I coudnt get the game to work past a few steps..... I like the concept and the feel of the game. Setting up and running a factory to build products and controlling every aspect of production is pretty nifty.
A list of bugs and observations I've found.
- Item interaction has some bugs.
- Employees get stuck on a pallet or a whole pallet of goods gets buggy and any employee that tries to interact with it gets stuck.
- After wrapping a pallet of finished product, its easy to unwrap it when trying to load it into the truck and it has to rewrapped.
- Sometimes employees get stuck on each other at shift change at the time clock.
- Raw materials used for making products have no pricing that I've seen and completed products don't either, it's hard to figure out a business plan without pricing.
- There needs to be more detail with the "quests" that come up to build a certain amount of products in a specified time period and an actual time for the time period rather than a number.
- There's also a burglar that shows up at 2am every morning and will steal something. Kind of annoying. Still figuring out about the walls that can be built, but there are no doors that can be built for building entry, so I wonder if employees can get it with enclosed walls and no door.
Keep working on it, I look forward to seeing improvements.. i like the idea of this game. its simple, very simple, and not many items to place....
its like the game creaters dont even play their own game.
this game can not be completed. after hours of playing, trying to make my way through the many bugs.
i tell the dev whats the problem, they say its fixed. in fact it wasnt fixed.
its a waste of time to play at this point. its a simple game and should be simple fixes.
dev dont even play their own game. i know cause if you even play for 15 mins youll know this game is crap.. Ok, sooooo. I like it. SO FAR! This game has soooo much potential. It looks like a game that I would totally spend hours a day on. Like Factorio, Production Line etc. However this game has a good feel to it, like using the pallet jack to move products around your factory, pallet wrapping your outgoing products. Its actually pretty cool. Simple enough but descent graphics, being able to pan the camera around gives you the 3D view. It just has some bugs that hang you up. Havent gotten past the tutorial. You can, just have to be very careful. I restarted the game like 10 times to redo an action or not knowing how to do something. I want to see where this game will go. Devs lets get this game where it needs to be. More content and just a little help with the routing and item interactions. This one will be GOOD!!!!. The font of the tutorial is at some points unreadable and whoever typed them doesn't even use proper capitalization.
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