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Himeko Sutori Download] [FULL]


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About This Game


An unprovoked attack on a minor noble house sparks a fire that will engulf kingdoms. Aya, the youngest daughter of House Furukawa, must find her way amid crumbling alliances and her family's questionable decisions. The war rages on after its original aim becomes impossible and the innocent begin to lose their way. If there is still a victory to be achieved, you the player must fight for it.


Lead House Furukawa's few remaining loyal soldiers into battle. Forge new alliances and rally new troops. Train your human troops in 20 unique character classes and fill your ranks with wolves, fairies, the undead, and your own mechanical creations, each with their own character classes. Equip them all with hundreds of different items in limitless combinations. Craft powerful new weapons to give them an edge in battle. Organize your troops into lances, relying on your captains' leadership abilities and your troops' affinities to maximize their effectiveness in battle. Order your lances in tactical turn-based combat to defeat your enemies in epic battles with hundreds of unique characters on each side.


Travel across a huge world, spanning forests, deserts, caves, mountains, and the dangerous Shadowlands. Meet unique, diverse, and interesting characters who may help you on your way--or stab you in the back.


And all this is just one possible adventure to be had in Himeko Sutori. With the included campaign editor, you can make an infinite number of possible stories. Use the powerful Kismet visual scripting tool to set up your campaign without writing a single line of code. Or for the advanced modder, make entirely new games using Himeko Sutori as the base for your development. Then share your campaigns for others to experience.

Come Experience Himeko sutori. 7ad7b8b382



Title: Himeko Sutori
Genre: Indie, RPG, Strategy, Early Access
Developer:
Rockwell Studios, LLC
Publisher:
Rockwell Studios, LLC
Release Date: 30 Jan, 2019


Minimum:

  • OS: Windows 7, Windows 8, Windows 10
  • Processor: Dual Core 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 500 series, ATI Radeon HD 5000 series
  • DirectX: Version 9.0
  • Storage: 9 GB available space

English



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UI is a bit clunky, but once you get used to it this game is a lot of fun. Can't wait to see how this game progresses in the future, Its going in an amazing direction.. Pros- A game that is very similar to old Final Fantasy games one phase, and in army management and wars its alot like Ogre Battle MOTBK. Its fun and addicting, and the battles have an epic feel to them. 100s of characters, items, classes, and secrets to uncover. Various landscapes and a massive world to explore, and best of all, HUGE armies made up of individual characters. You make squads of 12 (I think, I didnt count lol) that act as a unit, and have 100s of characters on the field at a time. The game is dripping with promise. Enviroments are beautiful, exploration is fun. The lead developer is friendly and very earnest, and works hard to fix problems and add content. You can tell just by talking with him, that this is a work of love. And that is sorely missing among many of todays cash grabbing types of developers. Its a nice change of pace and a callback to when developers cared about thier game more then thier profits.

Cons- Portraits are ok, but bland and I think they take away some of the experience, I really hope an artist comes on the scene or someone else can find an artist who will fix that. ALL battles should have rousing music. Some of it just doesnt fit the conflicts (but this is nit-picking, as most of it is spot on) sprites are a little stiff, but start growing on you with old school charm as they change appearance with equipment. A few bugs, but still playable in the early state its in. Perma death for characters adds another level of tension in a good way.

Overall- A developer and a project worth backing. We dont get them this good in this genre very often, and its been a LONG time since anyone has done a "All your rpg characters are your army" game like Ogre Battle or Dark wizard did. And my friends on here know I am lazy, and only write reviews if I really love a game, or hate it and need to warn you away (I am looking at YOU telepath tactics aka crashathon!) . And one worth watching closely if you dont do EA. There is already alot to do in its current state though. If the portraits were fixed, the story a bit more polished and fleshed out, and the bugs tweaked I'd say we are looking at the next Kickstarter hit.. 5.9\/10 UI is clunky. I'm not fan of the writing, story, art, and design choices. However, it's a great strategy war sim rpg something and the mechanics around all of that work very well. I think they work so well that If those other elements were polished and shined up to just being average my rating would be much closer to a 9\/10.

Personally...I'd cut everything that has to do with wandering around town "exploring" what amounts to be a bunch of menu options that you have to wander around to find. I think the game would work better if you just went to a town screen with menu options. You could keep the maps for the fights and the worldview map...but as of now the town phase is just painful to get through. I know those levels took some time to design and there's some good work in there for sure and I hate to say cut out something I'm sure took time to create...but the game just doesn't flow very well as it is IMO.

I'd guess just doing that would bump my rating up to a 7.3\/10. (not that the devs are living and dying on my completely arbitrary and often random grading scale...but maybe the should? nope probably not just FYI)


. So it's good but could be better.

The main satisfaction of this game is leveling up your characters and making your lances.

On the battlefield, you don't control individual characters. Instead, you assign them outside of battle to "lances" which essentially act a single unit on the field of battle.

A lance might contain a mage, a warrior, and a healer type. And when you attack or defend, each of those characters will do their jobs. You can specialize and make an all melee lance, all ranged attack lance, etc., but I've found in general it's best to make all of them have a few melee, few ranged, and some sort of healer.

The game is very very grindy and the combat is decent. It gets a bit repetitive and is not super tactical. In fact it is extremely easy. As long as you take a bit of time to level your party on the armies scattered across each map, you will never have any trouble.

And if you enjoy this game, that is what you will do, because that's where the satisfaction comes from. Because of the plethora of characters and classes at your disposal, you basically get to level someone (often multiple units) up after each battle. And leveling them and outfitting them is the fun part of the game.

The story is not good. It's very linear. Each area has the tried and true "Are you sure you want to continue? You won't be able to come back" trope. The main characters are annoying. They talk about how God is on their side constantly. At one point one of the protagonists made everyone stop so they could say a prayer. Very early in the game you have to catch a bandit - when you meet him he explains that he is against the monarchy and just wants to give some wealth to the downtrodden people, and says you are the bad guy. And your protagonist say you aren't because God wants you to rule everyone basically. I was kind of with the bandit.

The game has a crafting system but it doesn't do a great job of steering you into using it too often. For instance, I have tons of mats for certain items (and unit summons) but don't have the recipes. And you have to find certain nodes to make the items\/units, which are not always readily available. This could be streamlined a bit. There are usually ingredients you get from battles, like iron ore, but then you might also need coal, which you buy from vendors, at which point you go ok, this is getting tedious, I'll just buy all my gear.

*Despite all this, YES I recommend it! The grinding and leveling and gearing up your units is very satisfying.*

I hope the devs iron out and streamline some of the issues (there are some UI and QoL tweaks that would go a long way which I didn't get into - plus make the crafting system better). I doubt the story will get any better, but I can live with that.. 5.9/10 UI is clunky. I'm not fan of the writing, story, art, and design choices. However, it's a great strategy war sim rpg something and the mechanics around all of that work very well. I think they work so well that If those other elements were polished and shined up to just being average my rating would be much closer to a 9/10.

Personally...I'd cut everything that has to do with wandering around town "exploring" what amounts to be a bunch of menu options that you have to wander around to find. I think the game would work better if you just went to a town screen with menu options. You could keep the maps for the fights and the worldview map...but as of now the town phase is just painful to get through. I know those levels took some time to design and there's some good work in there for sure and I hate to say cut out something I'm sure took time to create...but the game just doesn't flow very well as it is IMO.

I'd guess just doing that would bump my rating up to a 7.3/10. (not that the devs are living and dying on my completely arbitrary and often random grading scale...but maybe the should? nope probably not just FYI)




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