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About This Game

MORDHAU is a medieval first & third person multiplayer slasher. Enter a hectic battlefield of up to 64 players as a mercenary in a fictional, but realistic world, where you will get to experience the brutal and satisfying melee combat that will have you always coming back for more.

Features:

  • Massive battles: From small-scale engagements to 64-player all-out war in modes such as Frontline and Battle Royale.
  • Cooperative & offline play: Fight waves of enemies alongside your friends in the cooperative Horde mode, or practice your skills offline against AI.
  • Free-form melee and ranged combat: Gain complete control over your character and attacks and develop your unique style.
  • In-depth character customization: Sculpt your face, create your weapon from parts, and pick out individual pieces of armor to create the perfect warrior.
  • Huge arsenal of weapons & equipment: Take on enemies with a greatsword, rain arrows from above, or even sit back and build fortifications.
  • Fight anywhere: Experience cavalry charges, fight on ladders, and operate siege engines such as the catapult and ballista.
  • Visceral and gory combat: Feel the impact of every blow, and send limbs flying as you wreak havoc upon your foes. (Blood & gore are optional)
  • Believable fights: A game where fights look believable, MORDHAU strikes a balance between gameplay and realism.
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Title: MORDHAU
Genre: Action, Indie
Developer:
Triternion
Publisher:
Triternion
Release Date: 29 Apr, 2019


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 Bit, Windows 8 64 Bit, Windows 10 64 Bit
  • Processor: Intel Core i5 - 4670 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 680 or AMD equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

English,German,Simplified Chinese,French,Italian,Portuguese,Russian



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First battle.
Walked in.
Someone chopped my head off.
Got teabagged.
Someone playing Darude Sandstorm on lute.
10\/10.. Chivalry but 100x better. Some absolute Chad named Sans Undertale was playing Megalovania on the lute and a good portion of the server gathered around him cheering, dancing, and being merry until a man that looked like Guts came up and decapitated him then a all out brawl started. that's when I realized that this is a very good game. It's basically Chivalry 2, absolutely love it!. I threw a sword at a guy I was dueling and it stuck in his arm. The dude then took my sword out of his arm and proceeded to kill me with it.

10\/10 Gameplay. horse can withstand up to 10 arrows and still not die

dies after a 3 feet drop


Official server improvements being rolled out:
We've identified an issue causing the huge lag spikes on our official servers and are restarting them one-by-one to apply the fix. We're going to leave some servers as 48p, while others will be upgraded to 64p. Our next steps will be to increase the pool of official servers, and start doing improvements to the matchmaker. Thank you for your patience during our rocky launch!. Gold/XP status update:
We are working hard on resolving the Gold/XP and server issues as soon as possible, which is why it is not possible to buy things in the armory right now. We are making progress and will post more updates soon, thank you for your patience.. Patch #4:

Patch #04 Changelog. Server Hotfix:
We've deployed a server hotfix that should hopefully fix the ping spikes. Thanks for your patience.. MORDHAU - Official Trailer:
MORDHAU will be available for purchase on April 29th, 2019! Add it to your Wishlist now if you haven't already. We have also added a fancy new Trailer for you to watch.

Watch the Trailer here. New patch:
New patch! Make sure to restart Steam so the update is downloaded.
- Supporter Pack DLC items should now show up
- Matchmaking improvements
- Server browser improvements
- Fixed a certain duping exploit on Horde
- Added 64p variant Skirmish maps for custom servers: SKM_Taiga_64, SKM_MountainPeak_64, SKM_Grad_64, SKM_Camp_64
- Exposed some parameters for server owners (these go into game.ini), see https://pastebin.com/raw/CbDANhzr for details (server owners only). Performance issues:
A huge performance regression slipped through on the latest patch. We will hotfix this ASAP.. Patch #6 Changelog:
Just in case, make sure to restart Steam so that the patch downloads.

Patch #06 Changelog

Gameplay
  • Spectators can no longer initiate or participate in vote kicks
  • Starting votekicks and casting votes against enemies is no longer possible in team modes
  • Avoiding votekicks by leaving the server is no longer possible
  • Votekicks now need more vote majority to succeed
  • Fixed unlocking getting stuck
  • Fixed high level unlocks staying locked despite reaching the level
  • Added Gothic buckler skin
  • Added Kleines Messer (Cleaver skin)
  • Added Baron’s Cutter (Cleaver skin)

Combat
  • Kicks now have more range against active held blocks and recovery. This will significantly increase range of kicks against shields and fist block only (Doesn’t affect parries/timed blocks)
  • Increased kick tracer width slightly (making it more reliable in facehug range)
  • Nerfed chase mechanic slightly - now has a bit less activation range & movement speed bonus upon activation. This will make it weaker mostly against unarmored builds.
  • Increased stab early release by 25ms (this will make all stabs hit very slightly slower)

Weapons & Equipment
  • Heater and Kite shield block adjusted, it is now slightly easier to hit around these shields
  • Fixed parry backpedal speed being lower on targe/buckler than regular parry
  • Fixed eveningstar having 5 stamina on hit instead of 10 on stabs
  • Mallet and Blacksmith hammer now have more range
  • Mallet repair ability buffed
  • Deployable ballista can now turn more, has faster ammo replenish and has slightly more health
  • Deployable spikes now have slightly more width, covering more area
  • Toolbox now spawns with 5 out of 6 ammo and now resupplies 6 ammo at ammo boxes instead of 3
  • Smokes now disable chase mechanic

Maps & Gamemodes
  • Frontline capturing & neutralizing is now faster
  • Fixed straw shack roof having no collision on MountainPeak
  • Fixed some icicles
  • Fixed attempt for bug in BR where if you die at warmup 1 second you can get the defeat screen despite respawning

Networking
  • Potential fix for slots not being reserved for existing players on map change
  • Potential fix for server browser not working for some people / not seeing any servers
  • Server browser and matchmaking filters now save properly

Visuals & Misc.
  • Shortspear holster is only on the back
  • Fixed floating weapons in demos

Audio
  • Lowered volume of ballista hit sound

AI
  • Fixed bots being given too many turds up-front in certain cases, which would cause them to unload the volleys of turd reserves even long after the player leaves the stuck spot
  • Horde bots turds now have AOE damage, nerfing the ability to avoid the horde by camping towers and other places where the horde can’t reach the player

UI
  • Scoreboard now automatically scrolls to always show the player's entry
. Patch #4 hotfix 2:
This hotfix reintroduces the friend marker option. The FPS drop issue that occured in Patch #4 has been fixed.. HOTFIX: Progression:
First and foremost an apology to all players from our entire team.

The current state of the game is not the one we wanted you to experience at launch. It might sound cliché, but we were not able to keep up with the rapidly growing playerbase in this short amount of time.

On the bright side we were able to locate the problems that caused Gold and XP rewards to not be distributed properly, as well as unlocks not working in the Armory. - They should work properly now. We are also currently looking into ways to compensate players for their troubles.

Make sure to restart your game so the update gets applied! We are also currently restarting the servers on our end.

Additionally we've added some improvements to the Server Browser. You can now filter for a server name or set a ping limit.

Our top priority right now is to iron out the stability problems with our Official Servers, as well as bugs with the Matchmaker.

Thank you for all your patience despite these issues!


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