Higgs Tours - Ocho Rios Jamaica

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Multimirror License


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

Multimirror is a minimal grid-based puzzle game. Reflect circles around other circles and take the red circle to the winning point!

Features:


  • Title: Multimirror
    Genre: Casual, Indie
    Developer:
    Cleverweek
    Publisher:
    Cleverweek
    Release Date: 14 Nov, 2016


    Minimum:

  • OS: Windows XP
  • Processor: SSE2 instruction set support
  • Memory: 128 MB RAM
  • English,French,Italian,German,Czech,Dutch,Japanese,Korean,Russian,Simplified Chinese,Traditional Chinese



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    Currently on sale for 50c. I definitely got 50c worth of game out of it. It took me less than two hours to complete all 50 campaign levels with 3 stars, almost always in only a handful of moves. It's a really nice design, a great concept for a puzzle game, but it definitely needs more challenge.. The game was pretty short, contained quite some bugs (see list at the bottom) but the worst of it is the decreasing challenge. The levels actually get easier when you progress. I had the feeling the developer didn't do the math and had his levels not tested on shortest routs. There were levels that you needed to compleet in 24 steps to get three stars, I finished it in 5 steps. That is ridiculous! The higher the level set the more steps you have to compleet the level on three stars, therefore increasing the number of solutions for the level, making it easier. The concept is nice, but the game didn't work it out properly because of the lack of polishing. Bugs: - Navigation bugs (when selecting a level set for example, the game just doesn't do anything) - Freeze on level completion (the red circle gets zoomed in, and thats it, no stars, no menu, nothing) - Number of stars awarded is sometimes two, although it was definitly within the amount needed for three. - Visualisation bugs, sometimes the required number of steps for three stars wasn't displayed. - Achievement bug, I never clicked a black circle, though the achievement suggest I did. I received it when I clicked a regular circle.. Seems a bit off, starts really easy but gets confusing. I am recommending it but with a caveat, this is not a puzzle game for everyone, can get boring fast.. The game was pretty short, contained quite some bugs (see list at the bottom) but the worst of it is the decreasing challenge. The levels actually get easier when you progress. I had the feeling the developer didn't do the math and had his levels not tested on shortest routs. There were levels that you needed to compleet in 24 steps to get three stars, I finished it in 5 steps. That is ridiculous! The higher the level set the more steps you have to compleet the level on three stars, therefore increasing the number of solutions for the level, making it easier. The concept is nice, but the game didn't work it out properly because of the lack of polishing. Bugs: - Navigation bugs (when selecting a level set for example, the game just doesn't do anything) - Freeze on level completion (the red circle gets zoomed in, and thats it, no stars, no menu, nothing) - Number of stars awarded is sometimes two, although it was definitly within the amount needed for three. - Visualisation bugs, sometimes the required number of steps for three stars wasn't displayed. - Achievement bug, I never clicked a black circle, though the achievement suggest I did. I received it when I clicked a regular circle.. Easy achievements, but overall is boring.. Multimirror is a very basic puzzle game. Played on a grid, the premise is quite simple you are trying to get a red dot to a yellow dot. Placed on the board are blue dots, green dots, and black dots. The rules are very simple: You can flip any blue, green, or red dot over any other blue, green, or red dot, placing the dot you are moving the exact same distance away from the target dot as it was initially, simply on the far side of it. Black dots cannot be flipped or flipped over. Green dots disappear if you choose them as the dot to flip over, but can flip over other dots freely. Simply passing over a green dot is not enough to delete it from the board; you must intentionally flip over that specific dot. You cannot flip two dots onto the same position on the board. Thats it. The game itself is fifty levels long, and each level has a target number of flips to get 3 or 2 stars. These targets are often a joke; in many cases, you can beat the levels in a handful of flips, even though you could use 15+ flips to reach the final destination and get three stars. My total playtime on the game was 83 minutes, and thats including the time I went into the options menu to disable to the music so I could listen to music of my own while playing. In theory, it is endless; you can play on boards made by other people, after all. But I wasn't left feeling like I wanted to do that at the end. Indeed, I was left without a feeling of having achieved anything; the target numbers were really easy and the game itself was largely pretty simple, with only a couple of levels really getting me stuck on them for any length of time. I blazed through most of the game without much difficulty, and, as noted, the game as a whole took less than an hour and a half. I never really felt like I had to try all that hard, nor did I ever really feel clever while playing it. For a puzzle game, it felt remarkably rote and mindless. I had a bit of an itch for a simple puzzle game, and in the end, this didnt really feel like it scratched it.. An interesting idea let down by cluttered puzzle design and a game-breaking glitches. There's nearly always some bit of interface text missing, sometimes even your result and buttons, and the game will also repeatedly give the wrong number of stars, forcing you to redo the level exactly the same way until it does recognise your win. [I see a comment from the developer asking for an example. I had the issue four times by level 11. For level 11: Flip the closest over the red. Flip the red over it. Flip the red down. Flip the rightmost blue on this line close to the red. Flip the new rightmost blue close to the red. Flip the red into the column of the exit. Flip a blue over the green and the red over that. The issue might only occur when the goal text is missing. To get missing text, go to level 1, complete it and level 2 and then press escape. Repeat until glitch.]. Do not buy. Do not accept as gift. If played, seek immediate mental assistance. So, this is an interesting puzzle and a great concept. However, I think this should be free on a phone. This is not a PC game. I got this in a humble bundle and I think I should write to them about how insulting this is to be included as a game. Folks, this is not a game. This is a phone app. It's a lot of fun for about as long as a free app is fun. You learn how to play the game in about the first 5 puzzles. One of the tutorial text blocks is cut off so you can't read the whole thing. But, I don't think it matters. Jump the things and find the path to the other thing. I don't even think whoever made this actually tried it out. You get 3 stars for being under X number of moves. However, I was drastically under that number multiple times, often on the first try. One of the last puzzles I got in 4 moves and the 3 star limit was in the 20s. What? Seriously? Did the devs just run random number generation to rate puzzle difficulty? The music is just abyssmal. Just turn it off completely. I was very excited to check this out but I think optimism was entirely unfounded here.



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