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On Rusty Trails Download For Pc


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About This Game



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Title: On Rusty Trails
Genre: Indie
Developer:
Black Pants Studio
Publisher:
Black Pants Studio
Release Date: 13 Jun, 2016


Minimum:

  • OS: Windows XP or newer, 32 or 64 bit
  • Processor: CPU with SSE2 support required (Core 2 Duo, Athlon X2 or newer).

English,German,Simplified Chinese,Traditional Chinese



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On Rusty Trails is a competent, refreshing platform that I whole heartily recommend. I played this on blind faith in the developers after finishing Tiny and Big and loving it (another game of theirs). After taking a few minutes to get used to the platforming style the flow of the gameplay felt very smooth. I would recommend not worrying about collecting tokens and 100%ing the game until you are finished a world then going back. This will maintain the smoothness. 100%ing does have its merits as in some levels the route completely changes for a more challenging experience. The game is fairly short and does not outstay its welcome. I would love to see some sort of sequel or even just a map editor for the community to go wild. I understand with a very small indie team that you have to stay inside your project scope and this does feel like a very well manage development but a map editor as paid DLC to fund development would be a great idea. The story and world was interesting and unique enough to be a nice wrapper to justify the gameplay and your actions. It made the whole experience rather whimsical. Music was great and strange, typical of Black Pants games. Sound effects were a bit hit and miss with some like the lasers and green blocks being flat out annoying. I guess any criticisms would be nit-picky. On the final boss fight I fell outside the map and couldn't finish the level. This was fixed with a simple restart. There's not much more to say about the game. It is a neat game in a neat little package and well worth your time.. Great game!. A very interesting precision platformer based around the ability to run on any wall or ceiling as well as the floor, which uses its story of two alien races and their hatred of eachother to inform a mechanical flow of moving back and forth between two worlds. Red Robots and Blue Haries each have their own platforms, checkpoints, hazards, and level exits, and you can only make use of or be safe from the ones you match. After a brief start to the game where you play as a Red out to get his destroyed house replaced, you find a Blue disguise that you can switch on and off instantly (sometimes mid-jump) to navigate complex environments, with new elements being gradually introduced with each world. If there's one problem with the game, it's that when you're running sideways or upside down sometimes it's hard to tell which direction on the controller/keyboard will make you move in which direction, especially when you dismount from a surface that's vertical or upside down and try to control your fall. I had dozens of deaths caused simply by the fact that I thought that holding this or that direction would cause me to move in a different direction than it actually did, ending with me running straight into a hazard. The final boss (yes, this game has a couple boss fights, and they're generally well done) is the worst example of this in its 3rd and 4th phase- the entire stage rotates, meaning that sometimes your character will change direction or stop moving in the middle of a jump. Overall, though, this one's worth checking out. If you're all burned out on Meat Boy and the other well-known ones, try it out.. This game is. very meh. Very average. There's a lot of good points and a lot of bad points. Good stuff: The visual style is pretty nice and the game's general pacing is pretty solid, there are few instances of having to stop moving and wait for stuff, though they are present. There's also a decent number of neat gimmicks, especially in the last world, and the main mechanics are solid on the whole. Bad stuff: A lot of weird, clunky level design and weird level design choices that just feel. off. The game's insistence on using checkpoints as an obstacle for 100% completion. The final boss fight is absolute trash and goes against the game's basic mechanics. The audio is a bit mediocre. Your character feels a bit small onscreen and it can get hard to tell where you are at points. Also there's one random level where you can't get no death and all tokens at the same time. I don't really have a strong opinion on this game either way but it's generally decent entertainment, and an okay length for the price (5 or so hours to play through getting all tokens and no deaths, and then a bit more to find the last secrets and achievements). Replaying it probably softened my opinion on it as well since it's, well, decent platforming when it wants to be. I can't say I'd return to it though either. It's just very. fine, with a few roadbumps along the way, a few bad levels, and that final boss is really, truly terrible.. Just a mediocre platformer with stylish artstyle. Only recommended if you are a real fan of platformer genre and you don't have anything to play and its on sale.



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