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Title: Planar Conquest
Genre: Indie, RPG, Simulation, Strategy
Developer:
Wastelands Interactive
Publisher:
Wastelands Interactive
Release Date: 30 May, 2016
Minimum:
English,German,Polish,French,Russian
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No fun, buggy, and not worth the time. It had so much promise, but it falls so short. I would write more, but I can't bear to spend any more time on this game.. The UI is atrocious, the AI is even worse. Everything feels clunky and it's hard to even give simple commands, not to mention the myriad balance issues. A shame, really. I love MoM and wished i could like this game. On a positive note, the art is beautiful and the unit designs are great. Much of MoM's spells make an appearance, which amounts to some nostalgia. All in all, a VERY weak title. I bought it for around two dollars in a sale and STILL got a refund - that's how bad it is.. This game started out quite rough. It promised a lot a delivered very little. This is one of those games that, had they delayed the release even 6 months it would have come across as a much more successful and appealing game than it appears. As patches came out and stablized the game the quality has been vastily improved. There is a ton of replayability with all the various combinations fo the game you can play now. My personal grip about the game is that their is no leader board, so as you gain a score at the end of the game there isn't an ingame record of your previous accomplishments. Still if you were any kind of a fan of the orginal masters of magic I'd highly recommend this game.. Not a bad game at all. Pretty good Fantasy turn based 4x game. Runs fine in Win 10. I only played a little while but was able to get 60+ turns in (then I auto fought at an "easy" exploration site and lost my entire starting army, heh, but did manage to kill all the enemies). It seems many reviewers are comparing this game to Master of Magic from 25+ years ago. My thoughts on MoM: +++++ It was the first Fantasy 4x game, filled with lots of Theme. +++ your leader was an actual unit ------ No random maps ------ No armies, each unit was individual on the strategy map -- No tactical battle map, each unit fought on strategic map like in Civ games ----- It took literally 20+ turns to find an enemy city, maps were huge tractless wilderlands -- spells only strategic, of course since no tactical battle, player did not cast many spells in a game ------ easy to crush AI once you found them with a few units BORING. It had a lot of Theme, but Master of Magic was actually a horrible game. Ok. So back to Planar Conquest: ----- I could not get full screen. Maybe messing around with resolutions could do it. A modern game should be able to full screen in any resolution. - Music was very loud. --- AI can really build fast. +++ Easy AI does not build great units much at all. +++++ tactical battle map where you can cast combat spells, and, unlike say Eodor, you can actually move and attack early in the battle instead of move 10 turns to get to the enemy +++++ Huge number of buildings for cities ++ Easy to expand with new cities ++ UI. It gets the job done. Dunno why peeps are crying about it +++ Accessible and easy to explore map - For me, I hate Chests during explore time. I turn them off in Civ but cant here. AI goes for the chests but only near their starting area ++ Very few random enemies on the map. ++++ units form armies instead of being individual on the map +++++ many races and unit types to choose from +++++ great setup choices for new games ++++++++++++++++++++++++++++++++++++ Random maps! Remember, MoM had no random maps +/- I would like a Fantasy game of this type better if I could choose more Magic Spheres for my Sorceror --- sometimes the command 'split army' works weird. Overall, this is a decent game in the Turn based 4x Fantasy type. I did not play too long, but this game fills my needs for a turn based 4x Fantasy game. I am not in the mood much anymore for this type of game but it is a decent game. Cheap when on sale. I should also mention the game can be very long as some aspects (city growth, constructing buildings and units) can take quite a while.
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