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Title: Powargrid
Genre: Indie, Strategy
Developer:
Wee Free Studio
Publisher:
Wee Free Studio
Release Date: 5 Oct, 2016
English
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I picked up the game because of the AI development aspect. I haven't gotten to that point yet, just playing through the campaign to better understand the game. I recommend checking out a let's play to see if the game is your style.
This game lets you take delightful tower defense mechanics and use them offensively. I'm part of the way through the campaign and have greatly enjoyed the dialog so far. The missions are well balanced to either require good understanding of a new mechanic or are checkpoint for macro game understanding. Expect to lose a bit on normal, you'll develop a style and better build orders as you experiment and have your mistakes punished.
I hope to try out the AI dev tools soon, I'll try to update this review with info about that when I give it a try.. TLDR: This game has been worth it for me, and I would recommend you and a friend to get it.
The campaign for this game is very fun and has several twists. The only way to win is to try and try again until you have found the perfect build order. There is a lot of humour and the devs obviously put some time into the storyline. The campaign really helps you learn the game so that a tedious tutorial is not needed (it is within the campaign and is not tedious).
The multiplayer has potential. Currently, there are only 1 v 1 battles, but the devs have stated that more options are being worked on. 1 v 1 battles are fun; my friend and I have probably played 10 matches since we bought the game. We have both observed that if we could have a lot more fun, however, once there can be 4 player free for alls and 2 v 2 matches.
Overall, this game is great, and has potential to be even greater. Currently, if you want to play multiplayer, you need a friend with the game, but the community is growing, so that may not last very long.
EDIT: They also added trading cards, soooooo. Powargrid is a great board game like abstract game.
The relatively simple rules create interesting and complex situations.
Things that are great:
1) Very simple rules that are explained thoroughly in the campaign
2) Interesting campaign missions that clearly had a lot of thought put into them
3) Very amusing sense of humor in the mission dialogue
4) The concept for the game is fantastic \u2013 easy to learn hard to master is \/very\/ overused but this game seems to be a good example
There are only a few things that are a little frustrating.
1) is there a way to skip the (admittedly very funny the first time) dialogue in the missions?
2) is there a way to scroll around the screen? I usually play games like this while Netflix is on the other half of the screen but doing so without a way to scroll to the part of the map is not workable.
3) keyboard shortcuts: they don't appear to be re-bindable, for people starting the game the towers are 1,2,4,5 (I assume tower 3 is just introduced past the part I am?), having the end turn key be hitting tab twice without a way to change it is odd at best and annoying at worst.. Engaging puzzle game!
It's hard, hard in an unforgivable way, but keeps dragging you back to squeeze out an edge against your opponents from your last resources.
+ Engaging, fair but hard game play
+ Humorous and witty plot
+ No real-time action, simply turn-based (quite a relief when you need to keep an eye on your kids every now and then)
+ Hot-seat multiplayer
+ Catchy tune
- The 90's want their GUI and 3D graphics back (is it programmer's graphics?). Excellent game. Simple without being uninteresting, genuinely laugh-out-loud funny, without trying too hard. It took me hours to get through the campaign on Normal difficulty, but I think the difficulty is just right. Only on one level did I feel that I actually needed to be really lucky to make it through.
For $10, this game is a steal.. Excellent game. Simple without being uninteresting, genuinely laugh-out-loud funny, without trying too hard. It took me hours to get through the campaign on Normal difficulty, but I think the difficulty is just right. Only on one level did I feel that I actually needed to be really lucky to make it through.
For $10, this game is a steal.
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