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PROJECT MAZE Full Crack [key]


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About This Game

Challenge yourself and beat the maze. Play a maze through a unique ID or your own.

Features:
  • Two game modes where every run is unique: Free Run and Time Limited.
  • Custom mode: Where you can set own MazeID and repeat a maze as much as you'd like.
  • Multiplayer: Play a maze with up to four friends.
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Title: PROJECT MAZE
Genre: Adventure, Indie, Early Access
Developer:
Lambdadev
Publisher:
Lambdadev
Release Date: 28 May, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 x64
  • Processor: Intel Core 2 ~2.0Ghz Duo Processor or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 540M
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: Direct X Compatible

English



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The game is being worked on and the updates are nice. 3\/14\/19

For 5 dollars you get a really fun to play maze simulator.

Features -

You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

Each maze is separated by color panels.

-----------------------------------------------

Please support this project if you like mazes.



. The game is being worked on and the updates are nice. 3\/14\/19

For 5 dollars you get a really fun to play maze simulator.

Features -

You can assign a specific ID for mazes or generate your own. Just added was a "big maze" mode where the graphics sounds and sound effects all turn to TRON like.

Each maze is separated by color panels.

-----------------------------------------------

Please support this project if you like mazes.




Upcoming Patch:
Hello and Hi!

Right now i'm working on full controller implementation, so for setting up custom Maze ID will be added numpad (temporary design).



Plus for future gameplay changes added new "setup screens" [mostly cosmetics thing]
. Project Maze Update:
Hello.
Here is last update with final changes for game, but mostly for Ancient Maze.

So:

  • Mist in classic variation replaced with rain

  • Added several variations.
  • Cull distance increased.
  • Several small fixes in game.

And don't forget about sale on next week :squirtyay:. Project Maze Update:
Hello. I'm terribly sorry for long delay between updates main irl work makes me dadly tired last few months, ahem! so, anyway, i'm glad to inform you about new patch:
  • Helper is back
  • Custom Maze mode is back
  • Options menu temporarily disabled in pause menu, due bug with disable of mouse controller.


p.s
A.I.-based modes still disabled cause problems with drones animation.
Multiplayer map under construction.. Project Maze Hotfix:
Hai-hai! Shortly:

  • Added Mouse Sensitivity
  • Removed FPS Settings in options menu. Right now it has open parameter and could be locked only by V-Sync->On. But i think, i'm gonna lock up parameter near 120 or 160 in next update.
  • Multiplayer map now locked at 60 FPS. [I hope this could help to fix lags]
  • Fixed some text lines.
. Project Maze MK1 Released!:
Greetings!

Two weeks gone and what have been done:

New menu system.
Levels of difficulty for each type of maze.
Endlevel UI (replace GameOver screen).
New animations.
Gamepad support.
Achievements.
First full gamemode for multiplayer.

My schedule at main work goes crazy so i don't have much time to add and port some things. But i keep working at game, HO! Anyway plans at few weeks - finally done with multiplayer, add helper mode and all another to be honest. All will be added step by step with small updates, cause technically all already in game client, but disabled cause doesn't work correctly.

So let's talk about update. At first - new walls and textures for each type of maze.

Greetings screen and maze rules for each mode.

Second one difficulties. Normal - usual static maze, Advanced - procedure generated.

New animation - should looks cute :3

Gamepad support (here is could be problems with calling settings from pause menu, just recomend you use keyboard/mouse)


Now about what was disabled:
Survival Maze - troubles with AI.
Combined Maze - no resaon to enable it, bofore AI fixes.
Custom maze - player sometimes spawning in walls.
Multiplayer - errors with replication between clients.
Achievements - no time to draw it right now ;w;
Music (use own ~_~)

P.S. Store page will be updated after final fixes.. About free DLC:
Hey-hey, ppl.

Like i said, all DLC will be free. So i made ditribution page for them with first announcement and several screenshots.. Project Maze Global Update:
Hello and hi, maze runners!
This time has come. Please welcome new global update!

Changelog:

1. Global changes:
  • Added MULTIPLAYER [up to 4 players, include host]. It based on your friendlist and contain one co-op mode. Round will be ended when one of the runners has reach end. Maze ID every time random.
  • Cut out experimental modes. Survival and All In (hard mode). Sandbox has been replaced.
  • Only two game modes has been left in game: Free Run and Time Mode. However for both added custom mode [replace of Sandbox] where you can apply own ID for maze.
  • New UI. Nice and simple [i hope:blissful_creep:]
  • Perfomance boost.

2. All another changes:
  • Helper and stamina system has been disabled. I know someone need in this small arrows, but please wait a bit more.
  • Loading screens. [Yes-yes, for me it's a big achievement]


3. Known bugs:
  • Mouse losing focus when friendlist opened [just wait a bit 3-10 sec until UI will be fully loaded]
  • Button 'Start multiplayer game' available immediately when you start to host lobby [Just don't push the button until all invited friends will be connected].
  • Steam status of HOST must be online.
  • Music won't unmutes in multiplayer mode.
  • Big mouse sensitivity for some players.

Right now this is all runners :happy_creep:

P.S. Next update will contain gamepad support [include hotkeys in widgets]. And mouse sensitivity settings. And ofc bugfixes :squirtyay:.. After match map:
Hello.

Based on this suggestion i prototyped this.



It will show squares which one you passed in maze (read, your path).

Coming in path with Helper Module :squirtheh:


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