Higgs Tours - Ocho Rios Jamaica
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Title: Psycho Starship Rampage
Genre: Action, Indie
Developer:
Ballistic Frogs
Publisher:
Ballistic Frogs
Release Date: 28 Sep, 2015
Minimum:
English,French
Best upgrade system ever, by a long shot.
Campaign takes like 2-3 hours to finish, which is already plenty of playtime, and has basically unlimited replayability.
Definitely worth the money.. Just finished the game and well, it kind of left me in a 50\/50 feeling. I'll go to the good things first.
The ship customization is ingenious! It gives you all the freedom to create a ship that suits exactly your taste. This includes the shape, weapons, weapon directions, energytanks and so on. You can even assign different keybinds to different parts of the ship. It is easily the best part of the game.
Also destroying enemies feels great and satisfying. The music fits in the game quite well, though I only liked maybe one song. The songs resemble those annoying chiptune songs too much, but that's just my opinion, I don't count it as a flaw in the game. Graphics are also nice and flashy, kind of what you would expect from a space shooter.
While the ship customization is fantastic, along with some smaller things, the rest of the game isn't that tempting.
Starting with permadeath. Yeah you read it right, this game has permadeath, which affects many other things that ultimately lead to an unsatisfying gaming experience. Permadeath happens if the enemy wave reaches your position on the world (star) map. This means that you have about 6 lives, as every time you die, the wave moves closer to your position. This means no free exploring and collecting various items on the map, that you would maybe want.
You have to keep moving forward towards your goal. But you cannot move towards it too fast, since the levels are too hard compared to your level, so you always have to take the "easy", "medium" or at maximum the "hard" route. This means that you have to zigzag your way through the map. This then leads to a situation where you are only a couple of steps ahead of the permadeath wave at all times (so maybe 2 lives).
This then affects to your decisions regarding what weapons you'd like to equip. When you've found something that works, you cannot really differ from it, since if you try out a new setup and it doesn't work, you're back to your previous setup with maybe one life remaining. So there goes all the fun of trying out new things. Also you don't get to keep the items and scrap you collected before you died, which means no extra boost after death.
The enemies and levels are all the same, with the exception of enemy movement and bullet patterns. Every enemy and boss is the exact same red wireframe thing. Bosses have some kind of pattern, but mostly they just shoot masses of bullets everywhere. And yeah, don't expect any difference in the last level or boss either. Playing the levels just get boring halfway into the game. And the ship's acceleration and deceleration are more annoying than good game desing, though it does help with small movements, but I'd rather have none or very tiny values on those.
It's a damn shame, because the ship customization is so well done here, but the negative things really outweigh the positive. It's just annoying and frustrating most of the time to play this game. There is really nothing memorable outside the ship customization system. But this gives potential for future releases, I have to give it that. A slight thumbs down from me.
Pros:<\/b>
- Ship customization (10\/10)
- Graphics (8\/10)
- Loot system (9\/10)
Cons:<\/b>
- Permadeath (1\/10)
- Level variety (2\/10)
- Enemy & boss variety (2\/10)
- Difficulty curve & forgiveness (3\/10)
Final Score: (5\/10)<\/b>
"I suggest to try it out because of the ship customization system, but prepare to be frustrated"<\/b>. It's a good game, but it dearly needs a way to control the ship with a mouse. As it is, using keyboard for ship controls is just painful.. A Rogue-Like for people who who don't usually like Rogue-Likes. A shoot-em-up roguelike with great weapon crafting mechanics and a bizarrely awesome anti-hero storyline. It's got tons of replay value and a really challenging difficulty curve. I love it.
Note: Game has controller support, but doesn't seem to work with the Steam Controller unfortunately.. The FTL I wanted all along.
+ Large Amount Of Customization
+ Decently Difficult
+ Fun Management System
+ Balanced Combat
+ Replay Value
- Short Game
- Almost No Plot
- Repetitive Towards The End
9\/10. 8\/10 - Would build a\u2665\u2665\u2665\u2665\u2665\u2665\u2665shaped space ship again. I had I hopes for this SCHMUP when I saw it. I'm a fan of the Genre. It looked very promising to see elements of shipbuilding mixed into the game but I'm having a hard time enjoying some of those features. Mouse support would have been phenomonal and I was a bit dissapointed not to see it. The main feature, ship building, also felt un intuitive which was a bummer. I wanted to like this game. I hope the developers can adress these issues to what is otherwise a very well put together shootemup!. One of the track of the soundtrack has a theremin.
Case closed.. Amazing in my opinion. I have searched for a game like Tyrian 2000 for a long time and suddenly it was on my doorstep, offcourse there is alot of difference, ship building is alot more complicating to my delight and at the end I had a pretty neat ship that blasted most, but it was at the same time not super powerful because I lack the ability to make such a ship,^
story was great, writing this review as the creds are rolling by
simply put, I love this game
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