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The Marvellous Miss Take Download Ubuntu

The Marvellous Miss Take Download Ubuntu


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About This Game



The stealth genre gets turned on its head in The Marvellous Miss Take – the only heist adventure that invites you to steal with style!

Break into 25 unique art galleries as three different thieves in search of the ultimate score, evading guards and using gadgets to get away with your priceless haul. Unlike other stealth games though, there’s no time for waiting in the shadows until the right moment! Wandering guards decide their patrol routes on the fly, security cameras keep watch over everything and even innocent gallery goers just visiting to admire the art might raise the alarm if they see something suspicious. Only quick wits and even quicker reflexes can help you grab the loot and escape unseen – there’s no option for violence and the clock is ticking!

Game features

  • Organised Chaos – More than your typical stealth game, The Marvellous Miss Take is a fluid, high-speed game of cat and mouse! Random guard patterns require players to think on their feet rather than hiding in the shadows, and one false move means escape can be snatched away from you in seconds.
  • Wits, Not Fists – Forget violence, takedowns or picking off guards one by one… distraction's the key to success here! Each stage stays tense from the first step to the last, so put your gadgets to good use to keep out of trouble and pilfer everything you can before someone spots you!
  • The Bigger Picture – Sneak into the 25 multi-floored galleries as one of three different characters, each of which has their own unique skills and goals. Can you escape safely with the maximum amount of loot and grab yourself a perfect ranking?
  • Artfully Accessible – Streamlined, intuitive mouse controls let you explore the colourful world of The Marvellous Miss Take with ease, making the exciting puzzle-cum-stealth action accessible to players of all ages and skills.
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Title: The Marvellous Miss Take
Genre: Action, Casual, Indie
Developer:
Wonderstruck
Publisher:
Rising Star Games
Release Date: 20 Nov, 2014


Minimum:

  • OS: Microsoft® Windows 7
  • Processor: 3.0 GHz Intel Core 2 Duo or better
  • Memory: 2 GB RAM
  • Graphics: Dedicated video card with 256MB of memory (OpenGL 2.1 or above)
  • Storage: 500 MB available space
  • Sound Card: Compatible soundcard
  • Additional Notes: Solid performance at minimum specs requires all graphical options in Options menu to be switched to 'Off'.

English,French,German



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This is a cute stealth game where you steal artwork (which was in turn stolen from your family) from under the nose of several wandering guards. You need to avoid their line of sight and avoid making loud footsteps to get past them. Miss Take meets two friends and you can play as either of them as well.

Pros:

Lots of fun, its a bit Portal-like but with easier puzzles.
The music is this hip jazzy sound that builds a fun atmosphere.
The puzzles can be challenging, but not too challenging.
There's some map re-use, but always with a twist so it doesn't feel like you're re-playing the same map.
Super cute graphics!
Gadgets are fun, especially the teleporter.
Everything is subtitled and all sounds like footsteps have visual representations so this game should be deaf player friendly.

Cons:

The guards move randomly, so sometimes you'll enter a map and not have much of a chance to win because of how it starts off because their starting pattern is too tough to break through. >.br/>I often had to do the same map five or six times to beat it, ymmv of course.
I would have really appreciated a way to turn down the difficulty on some maps!

I highly recommend this game if you're in the mood for something that's simple at first but builds up to something more challenging later, but manages to still stay fun!. The Marvellous Miss Take is a brilliant game.

The fact that the guards actions are unpredictable makes the game especially entertaining to do as you are always having to think whilst in movement, to stop you from being caught. The game creates a vast sense of tension during your heist- with a game like this it really depends on your style of gameplay, as it is a stealth game- you have a few types of dealing with the guards; you can either lure the guards to investigate your current location as you swiftly move in the other direction, or you can simply wait for the guards to start to patrol- a very stealthy way to make yourself across the map.

Sadly, you cannot get the feel of this game by watching the trailer or gameplay videos on youtube; it is better to simply get hands on. If you have played other games like this then there is no doubt you 'll like it.
There are only two bad thing I have noticed with this game so far is that the tutorial lulls you into a false sense of security before you start the proper game- where it begins to make the maps more complicated and the guards' actions more unpredictable. Secondly, the avatar moves at a very slow pace, but it is not too much of an issue as so do the other characters- guards. As of yet I have noticed no bugs and there is no issues with the gameplay

The artwork is superb, it may not have the brilliant graphics of Crysis 3 at maximum, but it is very artistic and brightly coloured and has an almost cartoony look to it. Full controller support is very appealing to a game like this as it allows people to easily work through the game if they tend to consoles more themselves.

I recommend this game to anyone who enjoys stealth games and likes thinking on their feet. If you have a slow mind and cannot cope with fast paced situations I do not recommend this game to you as it requires you to move if the guards see you, not just hide. If you have never played a stealth game before I reccomend this game as a starter for you amateurs.

. W4MM - Looking to play! Want to chase me around an art gallery with dogs and alarms? (London)

You:

  • A bunch of chunky goons; 6ft+ only
  • Must be radiating a translucent cone from your eyes to indicate your field of vision
  • Men in uniform with random patrol paths

Me:
  • A lithe, classy redhead in a hat (you'll know me when I drop the hat and run when you spot me)
  • Into toys :) and I will bring them (glue, cat noise makers, teleporters; that's how I like it)
  • The stealthiest fun you will ever have!

;) Catch me while you can, boys!

If you're into pure stealth experiences The Marvellous Miss Take certainly knows how to please. I myself am often found crouched in the shadows, stuffing things into my pockets, being the creep that I am. And, as such, I can tell you what makes a great stealth game. An adequate stealth game gives you steady feedback on how visible you are at any given time and makes it clear how alert your opponents are. A good stealth game is all about cunning movement, where actively removing threats is impossible or undesirable. A great stealth game takes all of the above, adds a heap of character, and then does something you've never quite seen before. Miss Take is a great stealth game.

Like spitting into the hair of a tall guy a couple rows in front of you in a dark and crowded movie theater, The Marvelous Miss Take is a pure stealth experience. You cannot incapacitate guards and your goal is to get the loot and get out without being caught. If you get caught, you lose.

However, where Miss Take really shines is in its focus on getting into and fleeing from danger. You could take your time on every level and get through the game easily. But if you want to get through well, you'll have to beat the par times for each level. This might sound awful to old stealth hats, but the game doesn't punish you for being seen as long you can get away. And as anyone who has run naked down a public street of a major city knows, that has some veracity (provided you have no obvious tattoos or weird scars). In fact, being seen is a great way to get the guards to stop patrolling near the loot and come stomping to where you decided to give them a show (as most fellows will). At least this is how it plays for two of the characters.

What!? Multiple characters and playstyles? Take a minute to collect your popped monocle, reader. Yes, Miss Take has three characters that play quite differently. With the eponymous Miss Take you have to collect all the paintings in each level and you are usually given some sort of tool to help: smoke bombs to hide, noise makers to distract guards, a teleporter to move quickly to where you throw it, etc. However, if somebody notices you and you run for it, she'll drop her hat, which you have to get back before you exit, making drastic evasion riskier. Her extra goals are to beat a par time and collect loot behind display cases you have to smash (alerting anyone nearby).

Your first ally is a more traditional thief, who can't run but has no par time to beat. Your optional goal is to take your time and not be seen. His inclusion was especially nice, since that's the sort of trimming-a-bonzai-tree, patient experience I play stealth games for and lets aficionados of the genre feel like they can ease out of their comfort zone.

And finally, the third is a teenage pick-pocket who has to get up close to a guard, stay there for long enough to snatch a key and then unlock a safe that will set off a blaring alarm. She has no tools, but she doesn't drop her hat when she springs into action like a kangaroo wearing moon shoes. Once again, the goal is to do it quick (certainly not what she said).

This plays out over 25 levels, which you will go through once for each character with minor changes for each one. Much like the interiors of our protagonists' purses, it's an impressive amount of content. And the difficulty most certainly rises to meet your mounting skills (oh my!), with later levels adding threats like security cameras, dogs that will pick up your scent, and lasers that will limit your movement. Add these to the basic threat of guards with random movement patterns, and you have yourself a challenge, sir.

Fortunately, the game also gives you tools to deal with the rising chaos. Miss Take's tools are obvious, but each character can make a sound to draw guards to the area; controlling their movement for a time (and without breaking the stealth bonus for our traditional thief). This is essential, since while random patrols provide a pleasant risk, it would be terrible if you had to wait for them to move into or out of the ideal position for half an hour while the RNG has declared the order of the day is back and forth like the ping pong savants' international tournament for obsessive compulsives.

And if this extensive love letter to Miss Take isn't enough, the aesthetic of the game is perfectly fitting a game about art and the acquisition thereof. The soundtrack is stellar, with a good selection of lovely hard bop jazz. The models are fairly simple, but the animation is good looking and lively and the use of bright colors make sure Miss Take looks timeless rather than basic. The characterization of our heroes is strong and - despite their seemingly misanthropic profession - they're made quite likable, like a bunch of posh Robin Hoods, in comparison to the completely deplorable villain. The game isn't terribly verbose (unlike me), but the dialogue that is there is often witty and enjoyable.

Miss Take does have her worts, they're just small and mostly out of sight (like behind the knee or something). Despite the quantity of levels and the small efforts to make differences between them for each of the characters, the setting for every level is the same style of art gallery. Only the layout and time of day changes. Graphics options are pretty solid, but it gets a little funny about the resolution when alt+tabbing out of the game. You can't fine tune the volume controls or rebind keys. I found using pure mouse control to be less than smooth, but using the keyboard to walk fixed that (the 360 controller also works). And the glue tool has some problems. For some reason glued enemies would stay alert and constantly aware of my position until the glue ended, causing some problems. But really, if Miss Take were a painting, the stain of these would only amount to a single drop of coffee from the spit-take at how otherwise amazing it is.

So, yeah, The Marvelous Miss Take is easily the best stealth game I have played in some time. Worth twenty dollars? Maybe, if you just need your skulking in shadows fix. I'd probably recommend waiting until it goes on sale for ten bucks. But absolutely get it then. If stealth is your thing, you won't be disappointed. If stealth isn't your thing? Well, Miss Take won't go out of her way to court you, but if you meet her halfway, she might provide you a chance to get into it (ba-zing).

One Last Note:

I read a couple comments to effect that some people were put off of this game by Feminist Frequency's endorsement of it. I won't jump to any conclusions about those that might feel wary about that. Frankly, if a group that is about a social/political agenda, even one I was involved with, was pushing a game, I'd probably be concerned that I'd just have to sit through a parade of their memes rather than a game I enjoy. Don't worry about that. The Marvelous Miss Take will appeal to feminists for obvious reasons (and good for Miss Take for hitting that demographic), but it isn't a feminist game. It's a stealth game. A really, really good stealth game. A great stealth game.. Awesome action stealth game featuring three unique art thieves, each with their own gameplay mechanics!
I'm in love with the visuals, funky music and fun gameplay, I wasn't expecting to have such a great time from this little gem!

7/8!
. The Marvellous Miss Take is a game I liked enough to 100%, and on that basis I feel obligated to recommend it, but that must come with a list of caveats. There are three major, and a few minor, problems I had that prospective buyer should beware.

First, the controls are not very good. The default mouse controls are just awful; they don't offer the level of control needed to respond to changing situations. Thankfully, you can switch to WASD keyboard controls, which have three problems. First, they felt stiff and unresponsive; the number of times I failed after accidentally tripping a laser is too many. Second, far, far too often I'd get stuck on the edge of furniture or doorframes. Lastly, you still have to use the mouse to interact with things. Which wouldn't be a problem, but you do this so rarely I found it more comfortable to use my off hand for the run command (Shift), and then had to scramble to reach the mouse when needed. You also use the mouse to throw things, which is not convenient for quick responses either.

Second, the guard movements are random. Which generally wouldn't be a problem except for the optional time challenges. In my opinion, too many of those can only be beaten with luck. It gets very annoying when you repeatedly start a level, then quit two seconds in as a guard you need to lure is looking the wrong way. Even worse is when you get most of the way through and then get caught when a guard off-screen happens to look at you or wander in range of a safe alarm. That randomness also means that the difficulty curve is all over the place; even late in the game levels can become trivial with just a little good fortune.

Third is that you need to press escape then make two mouse clicks to restart a level, for no reason that I can see. That might not seem like much, but given how often I restarted levels, it really got on my nerves. One click on 'Restart' should be enough to restart!

The game would also benefit from the ability to rotate the camera. Perhaps that's asking too much of an indie game, but there where a few occasions when I couldn't see clearly thanks to my character being blocked by a wall, that interfered with my play.

Given all these problems, what kept me playing the game? The basic gameplay is solid. There are clear visibility and awareness cones for everything, so except for off-screen guards it's clear where's safe and where's not. Once you understand how to lure the guards away from what they are guarding, the puzzles become the fun sort of challenging. The different gameplay styles of the three PCs also add another dimension to each level. The main character also gets to use a variety of different items as they progress through the game, which helps to keep things varied; it's just a shame something similar couldn't have been done for the other two PCs.

Also, I really like the game's art design. It's simple but elegant and fits the mood quite well.

There's a lot of fun to be had from The Marvellous Miss Take, but also a lot of frustration. I'd recommend it if you like stealth games and puzzle games, and like a modest challenge.. Review Writen on: 27th November 2014

10/10! Such a great and simple concept for a video game! I love the art style of the game and overall just love the stealth gameplay through the whole game. The title of the game "The Marvellous Miss Take" is pretty clever which makes me like the game even more. Throughout the game you learn how to beat certain levels and how to get around certain art museums.The challenge's to get a fast time and to get the bonus objects just makes the game so much better! I would reccomend getting the game while it is on sale at (50%) off. So far there arent any bugs in the game which I have noticed but if there are I will still love the game for what it is worth. Hope the developers keep updating this game and maybe in the future they could make free DLC which would extend the gameplay just an extra hour or so.

- Simon



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