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Title: Toxic Terror
Genre: Action, Adventure, Indie
Developer:
Fascimania
Publisher:
Fascimania
Release Date: 24 Apr, 2016
English
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This game is beautiful, though it may be quick, it's challenging and one wrong move might make you restart the level, It has adventure and puzzle, The story is not much but there is one and it's kinda cool. The game is also very cheap, and trust me you get a lot for that 99 cents. Also the art style in this game is awesome. The gameplay is fun too, it feels really satisfying to trap the monsters behind boxes, This game is easy to run, cheap, beautiful and most of all fun.. Yes, I beat the game! Very challenging game with SNES graphics and sound. Very easy to get into, but hard to beat. If you're looking for a cheap game that's fun and a challenge you should get it.. Yes, I beat the game! Very challenging game with SNES graphics and sound. Very easy to get into, but hard to beat. If you're looking for a cheap game that's fun and a challenge you should get it.. Pretty good game for .99 cents, good puzzles, enemy nice AI, would recomend.. This game is mercilessly unfair. I only ever play it because it seems of low enough quality to be very short and the achievements very easy, and it has made even that miserable.. EDIT: The developer is working on fixing my problem with the controller support, so I've decided to edit this review to reflect that. So, think of Sokoban. Classic concept. Now imagine it with monsters chasing you. That's Toxic Terror. While the basic idea is there, and the idea of moving stuff/yourself around a level whilst being chased isn't so novel either (Burger Time, Wrecking Crew, Crazy Castle come to mind) it works well here and is combined with the right kind of clever level design that it needs. Also the horror theme works well, as it reminds one of classic gaming titles with a similar theme and characters (Castlevania, Vampire-Master of Darkness, Nosferatu, etc.). I'd recommend it! ORIGINAL REVIEW: Hey, developer! Either give me the ability to remap the movement to the pad, and not the stick, or make the movement in your game NOT grid-based. NOT RECOMMENDED.. This game is beautiful, though it may be quick, it's challenging and one wrong move might make you restart the level, It has adventure and puzzle, The story is not much but there is one and it's kinda cool. The game is also very cheap, and trust me you get a lot for that 99 cents. Also the art style in this game is awesome. The gameplay is fun too, it feels really satisfying to trap the monsters behind boxes, This game is easy to run, cheap, beautiful and most of all fun.. This game is beautiful, though it may be quick, it's challenging and one wrong move might make you restart the level, It has adventure and puzzle, The story is not much but there is one and it's kinda cool. The game is also very cheap, and trust me you get a lot for that 99 cents. Also the art style in this game is awesome. The gameplay is fun too, it feels really satisfying to trap the monsters behind boxes, This game is easy to run, cheap, beautiful and most of all fun.. This game is mercilessly unfair. I only ever play it because it seems of low enough quality to be very short and the achievements very easy, and it has made even that miserable.. EDIT: The developer is working on fixing my problem with the controller support, so I've decided to edit this review to reflect that. So, think of Sokoban. Classic concept. Now imagine it with monsters chasing you. That's Toxic Terror. While the basic idea is there, and the idea of moving stuff/yourself around a level whilst being chased isn't so novel either (Burger Time, Wrecking Crew, Crazy Castle come to mind) it works well here and is combined with the right kind of clever level design that it needs. Also the horror theme works well, as it reminds one of classic gaming titles with a similar theme and characters (Castlevania, Vampire-Master of Darkness, Nosferatu, etc.). I'd recommend it! ORIGINAL REVIEW: Hey, developer! Either give me the ability to remap the movement to the pad, and not the stick, or make the movement in your game NOT grid-based. NOT RECOMMENDED.
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