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Transparent Black Xforce


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About This Game

Transparent Black is a little adventure role-playing game with multiple endings that can be cleared in half an hour, set in a classroom when it's already after schoo 5d3b920ae0



Title: Transparent Black
Genre: Adventure, Indie, RPG
Developer:
LR Studio
Publisher:
LR Studio
Release Date: 11 Nov, 2016



English,Simplified Chinese



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Transparent Black tells the continuation of the free game Confess My Love. Despite the broken English and issues the game may have, the story and its theme is much more interesting than I would have thought at first glance. This is especially true if you've played its predecessor. And the DLC. let's just say it was really depressing. If you're itching for a great narrative experience with good aesthetic to match, try completing Confess My Love, then Transparent Black in an afternoon.. So edgy, made me feel so much better about myself, thank you.. The game's really short, abouttt less than an hour of playtime, but for the cheap price it makes sense. It's super polished for an (I'm assuming) RPGMaker game, and it actually kinda freaked me out a little. It's a SUPERRR dark game, but the endings are interesting. My favorites have to be Transparent Black and White with Black . The translation is passable, but very bumpy, I'd suggest the dev work on it in the future. The art style is beautiful and minimalist, I really, really liked it. It'd be nice if the story had been expanded upon a bit, but that didn't bother me too much in all honesty. TLDR; a polished, enjoyable game worth the price if you're into RPGMaker stuff and don't mind some awkward dialogue.. i love it xD. This is one of the few games where I wish I had another option for whether or not I recommend this game. The game has some significant flaws, but given the low price point I did feel like I got value out of the experience. Let's start with the good: The aesthetic - The art style and music, while simple, really helped hold things together. Replayability - There are multiple endings. I'm not sure how many, but at the time of writing this, I've found 2 different endings and only have 2/11 achievements so it seems like there are still more things for me to find. The bad: The translation - As others have noted, the translation needed a lot more work. For a game that is entirely story driven, the translation needed to be much better. While I could at least figure out the meaning in the majority of the text, there are still a couple parts where I have no idea what the game is trying to communicate to me. Options - There are none. No keybindings or resolution options. To the best of my knowledge, the game only shows you the controls the very first time you start the game. Edit: There is an options menu as the developer pointed out. Pressing F1 will take you to the options menu. There are currently no resolution options, but you can rebind keys. Gameplay - Searching can get a bit frustrating. Searching the desks can yield different results depending on which side you search from. While this does make some level of sense, it's compounded by other issues. The main issue being that sometimes you have to search a spot twice in order to get something out of it. So you search all 4 sides of a desk and get the same reaction each time and assume there's nothing there. Well no, because you needed to search one side twice in order to get an item. Final thoughts: It's a game with a bad translation, some frustrating game mechanics, and a playthrough takes about 20 minutes. All that said, I found the story and overall atmosphere compelling enough to keep playing and searching everywhere to try to find all the endings. Given the low price point, I felt like I got enough value out of the game and still have probably another hour or so to go if I want to try and find everything. I'm giving this game a thumbs up because I enjoyed it despite it's flaws, but there are definitely issues I could see being deal-breakers for most people.



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