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Title: Walkerman
Genre: Indie
Developer:
ScalemaiL
Publisher:
Sekai Project
Release Date: 22 May, 2017
English
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Edit: After completing chapter 2 and absolutely loving it I can safely say that the majority of my issues were dealt with. The main character does indeed begin to lose some of the stick up hisu2665u2665u2665u2665u2665 That and the little flashes of brilliance shine much brighter and more consistently. It is definitely worth slogging though his tirades in this if only so you can appreciate how far he comes later. Conflicted. I liked most things about the game, the story, the setting, and the characters -except- for the main character, he is insufferable. Honestly having to view the world through his eyes almost spoils the whole thing. He isn't a complete jackass but having to listen to his teenage angst ridden self righteous tirades about how the world is falling into "degeneracy" and how everyone is a degenerate but him was a bit much. The story could have focused so much more heavily on the interesting elements of what being a walkerman entails and having more encounters with the weird but instead it chooses to linger on its protagonist's reactionary political views. You could cut a solid 80% of the massive political diatribes and have a better game. I might still pick up chapter 2 If there's some kind of growth in the main protagonist or at least significantly less of his whinging because I think that there is a very strong setting and elements outside of the main character are handled well. There were many points were I wished this was a more traditional RPG where I could pick how my character felt about things. As it is I would liken the experience to going on an amazing fantasy monster hunt while being stuck with a teenage edge lord whining the whole way.. This is a great visual novel story-wise. The visuals are great, too. The music is nothing to write home about but it fits the theme and environments. That being said, I can't recommend this game because it's being split up into separate acts that you have to pay for individually. Simply put, I can't and won't agree with this practice, not that the game doesn't deserve it but because I personally don't agree with the practice. I bought this game on the pretence that I'd be getting the full game overtime, but that's not the case. This being the store page for the game itself, the base game is technically incomplete with DLCs available for purchase to make it complete. It's not as bad as I'm making it out to be, but 7.79 for essentially 1-2 hours and then 3.29 per act just isn't worth it for me, and I feel like it's worth pointing out how this game is being split up into several acts that you need to pay for. All of that being said, I like the story, the idea of the monsters, and the characters. I agree with something said on a review on the Act 2 page : I would rather buy a series of novels than buy this visual novel as the writing is great but not in a visual novel format.. Walkerman is visual novel that, unlike the majority of visual novels, isn't based off anime tropes, which isn't necessarily a good or bad thing, but one I find a bit refreshing in a genre dominated by anime. Walkerman also sets it itself apart from other visual novels by the fact that it actually has gameplay mechanics in the form of a board game aesthetic for battle sequences. While they have been short so far, the build-up and various different options that players have available more than makes up for the fact. The characters and world building are also nicely done, Jorgan is definitely one of the more fascinating protagonists I've seen, he has the same world view that you would expect an uneducated peasant in the middle ages to have. He's superstitious, sexist, and racist. Which is great! I don't want him to start out as an accepting and egalitarian warrior, instead I'm much more interested in watching him build himself up to that as he becomes influenced by various different people and cultures and slowly becomes more and more enlightened as the game progresses. So yeah, I would definitely recommend Walkerman for those of you interested in visual novels, or just reading in general. By the time of this review only the first act has been released, with the 2nd act's release date closing in soon, and I very much look forward to experiencing the rest.. I've played for 31 minutes, and haven't actually gotten a chance yet to do anything besides left-click to see the next line of dialogue. Which would be more tolerable if the story itself didn't read like a much blander version of The Witcher.. Overall I enjoyed this game, though if it isn't already obvious it heavily draws its inspiration from the popular Witcher series. Even coming a little close to plaigirism in a few parts but it more or less never goes past alternate universe fanfiction levels. As for the gameplay its your standard VN, except for when it comes to the "Battle" part of the game. Using a square tiled map complete with tokens and animations seems a little pointless since you don't actually have any control over where you move your character. Instead, a series of decisions pop up based on context and what clues, inventory or choices gathered prior to the hunt. Essentially it means you're still playing a VN, except now your choices are represented on a tiled map. The game they're going for here means I understand why you can't give the player actual control of a tile based combat system but it feels like they wanted to do something turn based and instead had no time, budget or couldn't make the system work so they just left it in there minus the gameplay. Not a huge fan of the chapter ending song, sorry. The rest of the soundtrack is great though! Sound in general is pretty good, everything is mixed right and edited nicely. At first the art didn't do anything for me but it started to grow on me. I don't love it but I'm fine with it, no complaints. Character designs are good for the most part, though obviously the ladies got more work put into them than the men. Unfortunately our first main story monster isn't particularly rememberable, which is a shame. The writing is okay. Mostly because Jorgen, our protaganist, can be a real . I don't like ignorance of this type from my MC. Because the story is first person, it sucks to be a character who is blatantly racist and intolerant of anything not "Raider". (his people) Doesn't matter if it makes sense in the setting, I still don't have to like it. The only other point of contention was with the dancer girl and the socio-political workings of the Walkerman-verse. It felt like a combination of a massive expositional info-dump (nobody likes those) and people who took one class in world politics and have declared themselves experts in the field. It also reminded me of a number of conversations Geralt of Rivia has had in both the games, books and comics. Now after all this, I enjoyed my time with Walkerman. I don't know if I'll start another playthrough until the second act comes out. I prefer to finish my VN's one route at a time. That said I very much enjoyed the parts where I went out to collect items or clues, do investigations, all in preparation of the final conflict with the "Weird". These moments are the game's strongest point. The fact that you can't just ask every question, collect every clue and item based on your decisions means what you have to work with at the final conflict can be very different from what you might have collected in other routes. This means that sometimes you have to choose carefully your questions or decisions because you might not be able to exhaust a dialogue tree like other games. Some characters just don't want to answer every question and there's only so many hours in the day. As long as they put most of their efforts towards this aspect of the game I'll keep supporting it.. A game I believe to have the potential to be as epic as Pillars of the Earth, or Witcher Visual Novel Edition, if given the chance. Absolutely worth the purchase. EDIT: I've high expectations for Act 2 to begin with, but it still exceeded my expectations with its high polish and astoundingly culture rich writing. There are a couple of bugs, but it was nothing gamebreaking. I would highly recommend any avid visual novel reader to try this out.. tl;dr - Feels a lot like Witcher: The Visual Novel. The world is a bit lighter shade of grey, but still quite morally ambiguous. Like The Witcher series, the primary conflict is really between people rather than with the monsters. It also has a very similar theme in terms of combat - a lot of investigation and legwork beforehand to set up for the actual encounter. The protagonist is pretty realistically part of the world, i.e. somewhat of a newbie ignorant racist that means well and tries to be moral within his society's definition of morality. If you enjoyed the culture clash digressions in The Witcher, you'd probably like it here. Also seems to have the same chick magnet thing going. It's pretty short as of now and somewhat limited in choices, but if it continues as is throughout the series, it could be pretty impressive. Note though that the prose does tend towards the purple side of the spectrum, which I find somewhat annoying.
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