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Weeping Skies Activation Code [key Serial]

Weeping Skies Activation Code [key Serial]


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About This Game

My father, Sherlock Stiles, had been withering before my very eyes. I had heard of an elixir that could restore the strength of his youth, but its cost was much too high. When I took the case of the disappearance of the wife of Puss in Boots, I planned to fetch a good sum from it. The greed of my feline client was known throughout the city, but I believed his promise of a “plentiful reward.” So my colleague Vincent and I set out for the scene of the crime.

Immerse yourself in a world of intrigue and secrets in this dark and gloomy town full of magical inhabitants. Encounter winding alleyways, demonic traps, familiar characters, and mind-bending puzzles!

Features

  • 39 locations
  • 13 captivating mini-games
  • 19 hidden object scenes
  • 3 difficulty levels
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Title: Weeping Skies
Genre: Adventure, Casual, Indie
Developer:
MysteryTag
Publisher:
RunServer
Release Date: 16 Jun, 2017


Minimum:

  • OS: Windows XP
  • Processor: 1.4 GHz
  • Memory: 512 MB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: Any

English




Glitchy, but still worth a couple dollars and a few hours of your time. Glitches seem to fix themselves if you exit\/re-enter game.. I cannot give this game a good review because it is so buggy under windows 10 that I can't even get halfway through before encountering game breaking bugs, mostly with the HO scenes.

It seems that the hidden object scenes are very picky about the exact spot that you touch one object on another for things that have to be combined. If you dont hit that spot (even though it looks like your mouse was right on the object) the object that you were using sometimes gets removed from the scene without the action being completed. At this point the game is hosed - totally broken. You cannot complete the HO scene and get the item needed for the rest of the game.

There are a myriad of other issues too, like inventory items being added twice, the screen going black, not being given the item when the HO scene closed, etc etc. Most of these would resolve by leaving the game and coming back in.

Finally I encountered a game breaking bug in a normal scene that appears to be repeatable, so I give up. This game isn't playable.

If they fix it so that it works, I'll try it again and revise my review. This has got to be the buggiest game I have ever played on Steam.. great and properly done hidden object game - great graphics, interesting story; while in most of games you just gather objects, in this one while solving "find all objects" quests you should put toghether details to makes objects - another level of complexity and interest - not just revolver, but to find all bullets and to insert them, find lenses and insert to glasses, find missing beads to make a necklace, etc.. The lack of voiceover I didn't think would bother me; but it does seem really weird.

The HO scenes themselves are Ok, but there are great many objects where you need to 'do something else first.' That's fine, and often makes it more interesting. Here, though, the vast majority seem to be 'click on stuff until something opens or changes in some way.' Since you have absolutely no idea what is interactive, it comes down to random clicking on things. Nothing to do with observation or logic at all.

There are numerous slight errors or outright bugs which gradually add up to irritate. A crowbar is a 'wrecking bar' (maybe that's common usage? I'd never heard the term before). A 'clock' in a HO scene turns out to be a pocket watch. At one point I tried to use a bird I'd collected on a balcony. I was told 'That should be enough oil.' You are told to exploit the fact that an enemy is made of wood, but rather than use the pheonix you have with you, you have to go through a convoluted sequence to set termites on it. There have been loads of these little gripes already, and I've only visited about 1\/5 of the scenes.

Oh, and the music? Not only repetative (hardly something new for a cheap HO game) but every so often there is a chime which sounds exactly a doorbell. I actually got up to answer the door twice before I decided to turn the music off.

So; it's a more-or-less passable HO with incredible attention to lack of detail. (I put it that way deliberately.)

I got it in a sale, and for a few pounds, it will probably be worth it if I can put up with the errors. If.

Edit: I couldn't. I got only a few scenes from the end, and suddenly nothing showed up on the map as 'to do'. Using a hint just brought up the map. Totally broken. I certainly won't be trying again. Total waste of 4 hours, all told. (Which I suppose is why I got it, but it was at least supposed to be a mostly enjoyable 4 hours.). Cannot pass the game: spader doesnt give me his flask and I cannot cook poison to save person because of broken scripts
....why we should solve every puzzle twice?



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