Zombie Night Terror Free Download [full Version]
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About This Game
![](https://steamcdn-a.akamaihd.net/steam/apps/416680/extras/ZNT_SteamStore_AboutTheGame.png?t=1540277282)
Prepare yourself for the most thrilling night of your life! Something strange has happened and people everywhere are turning into blood thirsty walking corpses. But guess who’s the brains behind this hungry undead army? YOU! So spread this pandemic to wipe humanity off this planet. Because the only way to survive the zombie apocalypse, is to BE the apocalypse!
But the brainless undead are quite dumb… even dumber than you might expect given their lack of grey matter. Because when left to their own devises, they will just endlessly walk forward and fall into permanently deadly booby traps placed by not-so-helpless humans. So to accomplish your mission of world extermination, you will need to help guide them to their next yummy meal. Luckily you can utilize numerous special mutations to make your troops evolve and fulfil their appetite for flesh. But beware! Humans will not facilitate your dark will….they will fight to survive.
Spread terror through 40 levels and enrol more zombies into your undead army. Along the way you’ll have to solve brain tingling puzzles, and fight increasingly powerful foes that are hell-bent on staying alive. The closer you get to total world extinction, the harder survivors will fight to put you in the ground….for good.
Blood, tears, non-sexual moans, inappropriate laughter, and tons of puzzles that will literally blow your brains out... This is Zombie Night Terror!
![](https://steamcdn-a.akamaihd.net/steam/apps/416680/extras/ZNT_SteamStore_Features.png?t=1540277282)
- Command a Zombie Horde: You are the brain, they are the muscles. Your zombie horde will obey your commands without any strike risk or complaints … On the downside; you can’t have any heated conversations about late night movies or cool books anymore tough!
- Unique Mutation System: Having an army of deadly zombies is awesome. Having an army of mutated zombies is way better! Take advantage of our mutation system to overcome the enemy’s defences, by creating powerful new zombie types. Each has their unique power and abilities that can help you overcome different situations.
- Combo System: Because you thought mutations were your only way to facilitate your meat feast, we spiced it up allowing you to combine those and see what your enemies are made of (literally). Let’s show those pesky humans how to have fun!
- Level Editor With Full Steam Workshop Support: Ever wanted to create your very own devious Zombie Apocalypse? Then we do have something for you! The Level Editor lets you design levels from scratch and share them with the community, using Steam Workshop. Start slow by crafting a single level, then crank things up with a full chapter loaded with enemies, traps, bonuses, mutations, and intellectually superior dialogue of your own choosing, all of which unfolds according to your devious plan.
- You are not alone: Having zombies is kind of like having a pet; it’s fun but you need to take care of them… That’s what humans are for, as they are the perfect way to keep your zombies well fed and busy. But beware! Humans are well armed and they do not appreciate the toothy company of the undead.
- Contaminate: Don’t have enough company? Do you need a bigger horde? Well, just convert Humans to your cause then! You don’t necessary need to bring flowers and be charming, as a single bite right into the neck (or anywhere that pleases you) should be enough to do the trick!
- Destructible Environments: In times of a zombie apocalypse, humans love to take their time playing hide and seek. However when the hunger for tasty flesh is this painful, you don’t have time for such childishness. So use the power or your horde to destroy their playground and spread terror among them… PEEKABOOM!
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Title: Zombie Night Terror
Genre: Action, Indie, Strategy
Developer:
NoClip
Publisher:
Good Shepherd Entertainment
Release Date: 20 Jul, 2016
Minimum:
- OS: Windows Vista or Later
- Processor: Intel Core 2 Duo or faster
- Memory: 2 GB RAM
- Graphics: AMD Radeon HD 5750/Nvidia GT 450 or higher
- DirectX: Version 9.0
- Storage: 1500 MB available space
English,French,German,Polish,Russian
![](https://steamcdn-a.akamaihd.net/steam/apps/416680/ss_a4be3893581404e43a7eea2106d37e2ef7d813f4.800x600.jpg)
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Patch 1.1.7:
- Fixed escape key not working for some players, preventing the pause menu from opening
- Fixed sniper sometimes not being able to fire from some angles when a few zombies where stacked together
- Balanced sniper in to counteract its increased firing efficiency and reduce difficulty in some levels
- Fixed sniper blood contamination animation not synchronized with the main animation
- Fixed incorrect material on the final boss resulting lightning issues
- Reduced last boss challenge timing to 2m30s from 5m30s to make it more challenging (it was not)
- Changed OpenGL backend on Mac OS to prevent black screens on startup
.
Level Editor Beta Update:
There as been a few small update the couple last weeks with few changes but I never took the time to write about it... So here it is:
- Chapter can have covers, I'll check if I can add support for screenshots in the workshop later, but it'll do for now.
- Chapter files can be renamed, it doesn't affect the chapter title, it just easier to work with when your multiple chapters.
- Painting tools have been updated, you can now change to Shape, the size and you can draw lines and rectangles!
- Painting decors on layers with parallax is now working correctly.
- Patrol edition has been updated with a design more in line with the rest of the UI, it has also been fixed - the UI was not clickable.
- Time anomalies can be edited, it was not possible to place waypoints before.
- Show Grid option - under the layers panel - is now usable
- The cursor now changes depending on the tool selected
The level editor beta is approaching its final stage, the last big change will be done on the signals/events editor that need to be redone completely and should be available in a week or two.
Even if there are still some bug fix left to do I think we will be pretty much done with it after that, so if there are things that you think need more work, this is your last chance!.
Patch #1 is here and it's spreading!:
Hey there again Fellow Nefarious Overlords!
We've been listening to everyone's feedback very closely since we released the game, and we've been working hard to address all of the reported issues and deliver the requested fixes.
To this end, we're happy to bring everyone Patch #1. This should help to make spreading the pandemic even more enjoyable, and make those pesky humans taste all the sweeter!
Patch #1 includes the following fixes and changes:
- Bug fixes addressing crashes and stability
- Fixed sound bug that also affected controls
- Audio tweaks: added some sound effects, changed the volume of others
- Fixed Junkie Plague challenge
- Tweaked Fast & Ravenous level
- Tweaked & fixed boss levels, including achievements
We'll continue to keep everyone updated on all future patches and content updates!
.
Patch #2 is here to help keep the Zombie Party going!:
Hey there again undead Aficionados!
As promised, we’ve continued to listen to everyone’s feedback and we’re happy to let everyone know that we just released Patch #2 for the game. This includes fixes to some of the issues that players have reported, whilst also introducing numerous general improvements that will help to make the game an overall smoother and more enjoyable experience for everyone.
Patch #2 includes the following fixes and improvements:
- Improved character movements
- Improved character animations
- Improved Balancing to some levels to reduce difficulty spikes
- Zombie Farming is now prevented in some levels
- Additional tooltips in the main menu
- Additional and improved Sound Effects
- Fixed sprinting zombies ignoring doors
- Fixed some achievements not unlocking correctly
- Fixed pausing the game while tutorial is playing
- Fixed issue where some visual effects were not working as intended on certain hardware
We’re definitely not done though, as we’re working hard to continue to improve and expand the game. Please watch this space, as we’ll keep everyone updated on all future patches and content updates!
.
Level Editor Steam Workshop Contest Has Been Extended to December 1st:
Hey there again fellow Deadites,
We've heard your requests for more time to get fully familiar with the new level editor and to perfect your devious custom creations for the Steam Workshop contest. To this end, we're really happy to announce that we're officially extending the deadline for contest submissions to
December 1st!
This is meant to give everyone a bit more time to work on their levels or put together more dastardly submissions.
To help those that read about the contest for the first time, we've been putting together a series of tutorial videos to help explain how the level editor tools work and how they can be used to create complicated levels. These videos can be found here:
http://www.youtube.com/channel/UCiGN1qxWu3rTmQltBbWMesw/videosWe hope that this extra time will help more people to participate in the contest or create more levels for submission. We can't wait to play everyone's custom beauties!
Good luck everyone and thanks a lot for your continued support!.
Linux Open Beta Tests – We Need Some Undead Loving Volunteers:
Dear Undead friends,
We’ve been listening to your requests for a Linux version of the game, and we’re very happy to report that we’ve been hard at work creating one. To this end, we’re now holding an Open Beta test to make sure that the Linux version runs smoothly without any issues, and we’ll be releasing it as soon as these tests are completed.
To do this, we would like to invite everyone who is interested in participating to reach-out to us via the dedicated Steam Forum topic, which you can find here:
http://steamcommunity.com/app/416680/discussions/2/355043117525717321/.
There you can find some directions for how to participate, and what steps you’ll have to follow to access the Linux build of the game if you already own it on Steam. If you don’t already own the game but are interested in helping to test the Linux version, please just E-mail us at
feedback@zombienightterror.com. Unfortunately we won’t be able to offer everyone whom doesn’t already have access to the game a free Steam Key to test it, so we’ll be limiting our selection to the first
15 people whom apply for a key. The first 15 submissions will be given one of the available keys, so we’re operating according to a First-Come, First-serve system.
Please note that due to the unpredictable nature of game testing, we don’t have an ETA for the release date of this Linux version of the game yet. However the test results have been positive thus far, so we don’t expect that you’ll have too wait long.
Keep an eye out on this space, as we’ll provide everyone with new updates as soon as they're available.
.
Patch 1.3.10:
- Fixed a case where the chemist boss would roll forever
- Fixed overlord pause setting not reflecting the actual value
- Tweaked the Living Horde level to fix the snipers position and the chemist not moving
- Tweaked fire position in The Three Towers level to prevent a bug with the crawler
- Fixed DNA preview text not showing when the time was paused
- Fixed "save as" in level editor, the correct level was not loaded
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